Welcome to unstablemolecules.com, the discussion home for mightyavengers.net, uncanon.com and uncannyxmen.net!

Monolith's Power Descriptions

You've been to the Character Glossary of uncannyxmen.net, but still have questions regarding how someone's power works? This is the place to ask.
Post Reply
User avatar
Monolith
Posts: 5902
Joined: 20 Feb 2007, 17:29

Monolith's Power Descriptions

Post by Monolith » 02 Jun 2007, 19:07

Figured this thread could be reopened for the new forum, as the Archives thread has passed off the front page and people are asking the occasional question still. As always, please check the Archives thread at
 
Monolith's Power Descriptions Archives
 
for an Index of all the power descriptions which have been made so far. Beginning on this thread...

Page 1: Kree Starforce, Agents of Atlas, Guardians of the Galaxy, Ripjak, Protege, Spider-Man 2211, Armor, Marcus Tsung, Chemistro / High-Tech, Mentallo
 
Page 2: Beautiful Dreamer, Erg, Annalee, Litterbug, Sunset Grace, Fangs, Skeletron, Blank, Preak, Praxagoria, Tana Nile, Sundragon
 
Page 3: Super-Adaptoid, Warpies, Technet / Special Executive, El Aguila, Copycat, Visionaries, Century
 
Page 4: Ravenous, Mercy, X-Patriots, Hell's Belles, Piecemeal, Blindfold, Lady Mastermind, Risque, The Initiative, Mauvais, Luna, Gentle
 
Page 5: Comet Man, Equinox, Sentinels, Groot, Rocket Raccoon, Sapper, Golden-Blade, Bobby Soul
 
Page 6: Ikaris, Thena, Sprite, Lt. Warren, Desert Sword, Maha Yogi, Gateway, Dormammu, Umar, Clea
 
Page 7: Morbius the Living Vampire, Griffin, Living Lightning, Bling!
 
Page 8: Hank Pym, Hecat'e, Daemon, Rhapsody, Bora, Spark, Persuader, Lobo Brothers, Snow Queen
 
Page 9: Michael Pointer, Doctor Doom, Ink, Graymalkin, Cipher, Mr. Negative, Flashback, Dazzler I, Timeshadow, Team America
 
Page 10: Amadeus Cho, Wiz Kid, Berzerker, Mortis, Secret Warriors, Starlight, Overdrive, Freak, Paper Doll, Vulture, Tigra, Valkyrie
 
Page 11: Vanisher, Slayback, Chimera, Doctor Nemesis, Danger, Young Masters
 
Page 12: Groundhog, Saint Elmo
 
Page 13: Hazard, Nanny & Orphan-Maker, Blaquesmith, Manikin, Auric, Silver, Pathway, Goblyn, Ao Jun
 
Page 14: Warp Savant
 
Page 15: Avengers Academy, Hope and the Five Lights, Doppelganger, Blind Faith, Terminus, Face
 
Page 16: Swarm
 
Page 17: Time Keepers, Time Twisters, No-Girl, Krakoa, Genesis (Kid Apocalypse)
 
Page 18: Gorgon (HYDRA), Toxic Doxie, Cerebro, All-New All-Deadly X-Men
 
Page 19: Bookworm, Chain Gang, Spectra, Psyko,

Page 20: Demolishor
 
Page 21: Uriel, Eimin, Inertia, Bomb, Holo, Meteor

Page 22: Mikhail Rasputin

Page 23: Berserkers, Eye Boy

Page 24: Anachronism, Cullen Bloodstone, Stunner, Dark Guard

Page 25: Ahura, Bad Hand

Page 26: Night and Day, SHOC, Michael Nowlan, Scorpion, Tiger Shark

Page 27: Cloud

Page 28: Mary Zero, Lady Mastermind, Mastermind III, Apex

Page 29: Inferno, Iso, Naja, Flint, Nur, Grid, Synapse, Reader, Lineage, Haechi, Unspoken, Blindspot, D.K. II

Page 30: Gabriel Shepherd, Blue Marvel, Gargoyle

Page 31: Rhino, Tempus, Ruby Summers

Page 32: S-Men

Page 33: Troubleshooters 616, Powerhouse, Pirouette, Stranger, Quentin Quire, Molten Man, Doctor Octopus, Lizard, Sandman, Hydro-Man

Page 34: Shaper of Worlds, Glorian, Leap-Frog, Man-Bull, Spot, Coyote, Angar the Screamer, 8-Ball, Bullseye, Speed Demon

Page 35: Lockjaw, Enchantress, Inferno Babies, Artie Maddicks, Whizzer, Miss America, Cobweb, Dirtnap, Volcana, Puck II, Major Maple Leaf, Centennial

Page 36: Sprite, Eye Boy, Shark Girl, Benjamin Deeds, Illusion, Glamour, America Chavez, Puppet Master

User avatar
Monolith
Posts: 5902
Joined: 20 Feb 2007, 17:29

Monolith's Power Descriptions

Post by Monolith » 02 Jun 2007, 19:08

Ronan the Accuser is typically the most powerful and most senior of all the Kree Accusers, a combination peace officer, judge, and jury in the manner of Judge Dredd. Ronan has undergone minor genetic engineering to make him larger and more fomidable than the average Kree, granting him Class 10 strength as well as enhanced endurance and resistance to physical injury. His body armor further boosts his strength to Class 60-70 range, provides additional resistance to damage, protection from hazardous atmospheres and the vacuum of space, and can project an aura of negativism which makes him invisible to the naked eye. In addition, it enables him to levitate and walk on air, and his gloves can generate a powerful electrical current or intense cold strong enough to send a person into temporary suspended animation. Like all Accusers, he carries a cosmi-rod capable of manipulating cosmic energy for various purposes, only his is the most powerful of all the rods, dubbed the Universal Weapon. It can directly apply cosmic force as blasts from the nozzle on the end of the rod, discharging blinding light, stun blasts to render beings unconscious, concussive bolts capable of toppling buildings, and even totally disintegrating solid matter in instants. The Universal Weapon can manipulate gravity, causing projectiles to suddenly shoot off course or weighing down opponents with ever-increasing levels of gravitational force. It can also cast time-motion displacement fields which can contain and immobilize targets in a localized temporal distortion while moving them about in an energy field tethered to the rod itself. The rod can rearrange molecular structures according to the will of the user, altering someone's clothing from one set of garments to another or causing a metallic deck to reshape itself into a giant cage to envelop and contain a target. Ronan can use his rod to sense the presence and flow of energies in his general area, and drain energy away from existing sources, forcing mechanical systems to shut down, disabling Captain Mar-Vell's belt jets, or snuffing the Human Torch's flame by absorbing the heat away from his body. It can also be used for protective measures, casting an energy shield outwards to blunt force or energy before it reaches Ronan, or create a more powerful cone of invincibility, a solid and opaque energy construct materialized as a makeshift "courtroom" for confronting the Fantastic Four without interruption. The Universal Weapon also demonstrated teleportational powers, enabling it to transport Ronan and allies from one location to another, or summon the FF into his presence from various different places around Manhattan.
The Supreme Intelligence is the composite consciousness of all the Kree Empire's greatest minds in the areas of science, philosophy, politics, and military action. It consists of a massive computer network with a near-immeasurable data processing capacity, feeding knowledge and understanding from the cryogenically preserved brains of all the deceased Kree deemed worthy of being incorporated into its consciousness. Supremor (the Supreme Organism) has been around for nearly a million years, and so its collection of knowledge and experience is awesome. That combined mental energy can also be harnessed for psionic means, giving the Intelligence certain telepathic powers. It is capable of probing the thoughts and memories of sentient beings, communicating with them telepathically, and projecting subliminal thoughts into their minds in order to subtlely guide their actions. This power is unhindered by distance, letting Supremor interact with minds in another galaxy entirely, yet its ability to interface with alien minds such as humans or Shi'ar is somewhat limited, prompting it to transmit its communications and influence primarily through their dreams. It can tap into the subconscious minds of sentients even when awake, though, and summon forth animated constructs from their memories. The Intelligence once forced Captain America into battle with six of his greatest foes, tangible phantoms pulled from his own mind to do battle with him, and later pulled a similar trick individually with each of a squadron of Avengers. The Supreme Intelligence can also teleport people across intergalactic distances, summoning them into its presence and later sending them back home. Whether this is an expression of its psionic powers or a mechanical system triggered cybernetically by the entity is uncertain.
Supremor is also the name of the physical manifestation, or avatar, of the Supreme Intelligence. The Supremor androids are largely based on the design of the Kree Sentry servitors, only aesthetically modelled to resemble a humanoid version of the Supreme Intelligence. Supremor is animated by a small portion of the Intelligence's life-force, acting as a quasi-independent extension of its creator's will, capable of individual thought and action in situations yet always bound by the Supreme Intelligence's guidance. The Supreme Intelligence is capable of animating at least three Supremor androids simultaneously. Supremor possesses Class 100 strength, superhuman endurance, lightning-fast reflexes, and considerable resistance to all manner of physical injury. He can project blasts of concussive force and mass-intensifier beams that impose tremendous weight down on an opponent. Supremor is also capable of using the elastic and prehensile tentacles on his head and backside to leech the intellect out of fallen opponents, storing their consciousnesses within him until he can transfer their minds into the Supreme Intelligence's own vast databanks.
Ultimus the Demon Druid is the only known Kree Eternal in existence. He possesses a cosmically-augmented metabolism granting him immortality, at least Class 75 strength, nigh-infinite endurance and indestructability. He can survive unprotected in the vacuum of space, is immune to all known poisons, viral agents, and radiations, and presumably nothing short of total molecular discorporation can truly injury him. He has also demonstrated a capacity for self-propelled flight, concussive force blasts, and molecular manipulation. Ultimus is also highly skilled at harnessing other potential sources of energy and manipulating them for his own purposes. He could draw upon ambient elemental energy and rechannel it for offensive purposes, and could convert people into living stone columns, conductive chrysalis states whereby he could feed off of their life energy to bolster his powers. Ultimus could even tap into nuclear energy, creating giant energy facsimiles of a power plant's cooling towers to replicate and increase the amount of raw energy being produced. When tapping into outside sources like this, the Demon Druid demonstrated powers such as growing to over 100 feet tall and inter-dimensional or interstellar teleportation.
Shatterax is a Kree warrior cybernetically augmented by their exo-weapons division. He is apparently permanently encased in bionic armor, granting him superhuman strength, endurance, reflexes, and resistance to all manner of physical injury. He can survive in the vacuum of space, communicate by radio broadcasting, and has a variety of enhanced sensors allowing him to scan his vicinity for lifesigns and different electromagnetic emissions. By properly calibrating his sensors, he can pierce cloaking technology and achieve sensor lock on a target to greatly increase his accuracy. Shatterax's primary weapon is a charged particle beam projected from his hands, but he can also launch transparent bubbles that expand and snare his opponents, and can produce a shaped anti-neutron wave barrage -- a highly volatile release of explosive energy conducted through his entire armor which can be aimed in a given direction. It requires several seconds for him to build the necessary energy to release this barrage. Naturally, he also has a set of boot rockets enabling him to fly in atmosphere or space.
The Pursuer template is a matter-programming transmission designed by the Kree cyber-geneticist Korath-Thak. The principle behind the Pursuer is an electromagnetic beam specially encoded with the identity and structural parameters of a Kree huntsman, which molecularly rearranges whatever it strikes in order to create a Pursuer from that material. Thus, an independent agent can effectively be transmitted to a distant world and created on the spot so that it is adapted to fit its surroundings. If the Pursuer template beam struck solid metal, the Pursuer huntsman would be forged into human form out of that metal. The Pursuer who hunted the Inhumans still proved to be effective even though it was created from being beamed into a cockroach. The Pursuer possessed at least Class 15 strength and superhuman speed, agility, endurance, reflexes, and resistance to physical injury. It also had cyber-psionic senses capable of identifying various lifeform types in the area, scanning for and locating the Inhumans among Earth's regular human population. Its battle armor further protected it from harm, and contained jets in the boots for flight. It carried a sceptre which was forged along with it upon creation, enabling the Pursuer to channel the matter-programming effect that was its genesis, altering the shape and state of its surroundings. It could solidify atmosphere in order to create air-tight glass casings, or animate uniform surfaces so that bludgeoning arms or restraining tentacles shot forth from smooth walls or pavement.
After the Pursuer program was cancelled, Korath-Thak saved his process and chose to imprint the cyber-genetic template on himself, augmenting his physiology to become Korath the Pursuer. Like his previous creation, Korath gained Class 15 strength, speed, agility, endurance, reflexes, durability, and cyber-psionic senses. His senses were shown capable of pinpointing the anomalous Avenger psi-patterns on the Kree world of Hala, and of scanning the individual Avengers to determine their different power levels and at least some specific identification of their individual capabilities. In addition to his body armor and boot jets, he carried a pair of beta batons which produced variable charges of particle energy either on contact or as long-range blasts. The beta batons' discharge could be gauged and adjusted by his cyber-psionic senses in order to stun or kill a wide variety of opponents based on their scanned resilience levels, and could even be adjusted to lock onto and disable intangible opponents.
Doctor Minerva discovered a process using the Psyche-Magnetron for genetically enhancing herself and other Kree. She enervated herself to gain Class 10 superhuman strength, endurance, reflexes, and resistance to physical injury. Like all Kree females, she also has the potential for extrasensory perceptions called the "seventh sense", which she activated in her mind using the Magnetron. This gave her an uncanny ability to sense danger, not only warning her prior to an attack but also enabling her to track down and pinpoint a specific opponent, even if they became invisible. She also gained clairvoyent abilities, which could guide her over a distance to people she was familiar with, or let her mentally perceive events taking place in that person's presence. Minerva is capable of flight, presumably by harnessing and converting her own psionic energy, much as Captain Marvel and Ms. Marvel did. She occasionally wears wrist-mounted force blasters, as well.
Captain Atlas also underwent Minerva's Psyche-Magnetron process, gaining Class 10 superhuman strength, endurance, reflexes, and durability, and the ability to fly. His Kree militia uniform was composed of a vibration-absorbing material that blunted impacts to protect him from harm. It also contained a retractable face shield with a recycling air supply, and a wrist-mounted uni-beam which could project coherent beams of laser energy. Some form of long-range teleportation circuitry was also apparently built into his uniform.

User avatar
Monolith
Posts: 5902
Joined: 20 Feb 2007, 17:29

Monolith's Power Descriptions

Post by Monolith » 02 Jun 2007, 19:09

The Agents of Atlas are the current incarnation of various characters originally owned by Atlas Comics, one of the companies which merged to become Marvel Comics in the 1960's. Largely abandoned when Marvel began, the Atlas characters were revisited in an issue of What If..? that teamed them with 3-D Man, a retcon character created in the 70's but active in the 50's, as a 1950's team of Avengers. Unlike most What If..? stories, the issue left open the suggestion that this team had actually existed in secret in the main Marvel Universe. However, at least one version of the group was wiped from existence during Avengers Forever. The Agents of Atlas series established the modern and official version of the team, sans 3-D Man, active briefly in 1958-59 as "The G-Men" and regrouped decades later in the present as Agents of the Atlas Foundation. The limited series also managed to retcon the history and status of every single member.

Jimmy Woo was a SHIELD and FBI agent first active in the 1950's. He may have been exposed to some age-retarding potions that kept him relatively youthful over the years, but these were wearing off by the time of the Agents of Atlas limited series. He suffered serious injuries there, but was reborn and rejuvenated thanks to Robert Grayson's Uranian technology and a psychic imprint of Woo's brain from their last meeting, his body and mind restored to what they were in the late 1950's.

Gorilla-Man was once Kenneth Hale, a hunter who accidentally inherited the curse of the Gorilla-Man from the previous victim when he killed him. He became a gorilla of human intelligence, with greater-than-human strength, agility, endurance, dexterity, resilience and sense of smell. He is also immortal, in the sense that he will never age and can only be freed of the curse if someone else kills him, taking the curse upon themselves.

M-11 the Human Robot was originally created under the guidance of the Atlas Foundation. Artificially intelligent, his cognitive abilities and capabilities have been increased over the years since his creation by Uranian technology and the science and magic of the Atlas Foundation. He possesses at least Class 50 strength, bulletproof armored casing, and hosts a sorcerous enchantment which allows him to completely reconstruct himself even after being reduced to scrap metal. His arms and legs are made of telescoping metal links, enabling him to greatly increase his reach or wrap his limbs around a target several times, holding them firm or applying constrictive pressure. M-11 also contains circuitry for remote broadcasting and receiving, allowing him to transmit audio and video signals anywhere in the world and similarly access all computer systems across the planet, whether their files are open or protected behind the strictest firewalls. Holographic circuitry in his chest also enables him to project his own recorded memories, or any other audio-visual information he has accessed from other sources. For defensive purposes, M-11 is able to cast energy shields either as a flat plane in the path of an attack or as a dome like projection over him and his allies. Offensively, he is capable of rechanneling electrical current, but for sheer destructive purposes nothing beats the disintegration beam in his optic sensor, which produces variable levels of concentrated heat from a slight and gradual warming to total vaporization.

Marvel Boy was originally Robert Grayson, a German child who fled the outbreak of WWII with his father, travelling to a distant Uranian colony of Eternals. While there, Uranian scientists granted him special tools to help him adapt to their environment -- metabolic pills which increased his constitution and sturdiness, wrist bands that manipulated light, heat, and gravity to keep him comfortable and functional on a world much further from the sun than he was used to, and a psionic headband which unleashed telepathic abilities within him. He eventually returned to Earth in the 1950's, using weaponized versions of the wrist bands and other tools as the hero Marvel Boy. The pills gave him Class 5 strength and enhanced durability, while the upgraded wrist bands enabled him to fly and could amplify ambient solar energy to create blinding discharges of light, intense heat, and photonic energy blasts. After returning to his colony, however, Bob found it destroyed by native Uranians called the Membrane, who absorbed him into their collective for decades. He returned to Earth in recent months, but no longer possessed his metabolic pills or functional wrist bands. Instead, he is now trapped inside a spacesuit that creates an artificial Uranian environment, for he grew naturally accustomed to it during his time in the Membrane. He still maintains his telepathic headband, though, and can use it to track brain wave patterns, read the thoughts of other people, cast audio-visual illusions to disguise appearances or alter the perception of events, and project his own memories directly into the minds of others for display. He could even access psychometric energies, reading the residual psychic imprint off of objects in his environment to reconstruct past events to see and hear.

Venus, contrary to earlier stories, is not the Greek goddess Aphrodite. She is in fact a Naiad, one of the sea sirens of myth who lured sailors onto the rocks with her song. She was cursed with a soul by the Ancient One and blocked out her early memories, taking comfort in the false identity of Venus. She is still an immortal, never aging and requiring no sustenance to survive. She can also survive indefinitely underwater and, being a sea nymph by nature, is equally at home underwater as on land. Venus has a limited shape-changing power, allowing her to alter her clothing and assume different standards of physical beauty. Primarily she uses it to change her hairstyle. Venus's very presence seemed to stimulate joy, peace, and strong sexual urges in those nearby, but it is the mystical qualities of her voice and song that can truly incapacitate others. Just speaking is enough to make most men blush, and she can increase the potency of her voice to make people completely subject to her wishes, or simply cause them to bliss-out as their libidos overwhelm them. Her power is at least partially psionically-directed, as other people within earshot are not affected as strongly as those she's focusing on. Still, at its strongest outpouring, her song can not be aimed and overcomes everyone in range. Venus frequently sparkles with an inner light and, when addressing her song to a large group of people, is often accompanied by a giant transparent projection of herself. The effect of her power is also linked to her mood, as on the rare occasion when she is upset and cries out in sorrow or pain, people around her will experience equal emotional pain and will be overcome by memories of the greatest moment of pain in their lives.

Namora is the royal cousin of Namor the Sub-Mariner, a human/Atlantean hybrid like him. (Technically, Namor and Namora are not related. Her Atlantean father was an adopted member of the royal family, and so she and Namor do not share family genes.) Her strength level is around Class 50-70, in addition to superhuman swimming speed, agility, endurance, reflexes, vision, and durability. Naturally she is also amphibious, able to breathe on land or underwater. Namora did not originally possess ankle wings allowing her to fly, though a geneticist suggested once she had the latent ability to manifest these wings. They have apparently done so now that she has emerged from her comatose state.

User avatar
Monolith
Posts: 5902
Joined: 20 Feb 2007, 17:29

Monolith's Power Descriptions

Post by Monolith » 02 Jun 2007, 19:10

Vance Astro is an alternate timeline version of the New Warrior named Justice. Believing faster-than-light travel technology to be impossible, America in the late 20th century devised a two thousand year round-trip mission whereby a single astronaut would be specially-preserved and transported to the Beta Centauri system. Astro's blood was replaced by a special preservative fluid while his skin was totally encased in an air-tight containment suit. He spent the majority of the next thousand years in suspended animation on board his ship, only awakened by the ship every few decades to check his navigation systems. Vance eventually arrived on Centauri IV only to discover to his dismay that a colony of Earthmen were already there to greet him. Harkovian physics had replaced Einstein's rules of the universe some 200 years after he left, and not only had Earth heavily colonized its own solar system with genetically-engineered branches of humanity, they had also established the first extra-solar colony on Centauri more than a century previously. Becoming active in the 31st century with the Guardians of the Galaxy, Vance Astro lived under the constant threat that any tear of his containment suit would oxydize his skin, causing it to age 1000 years within seconds. Early in his career he supplemented the suit with an outer costume of Kevlar, and Martinex later redesigned his costume out of a flexible adamantium derivative which was virtually incapable of being pierced. In addition, Vance's mind had developed over his long journey, and he began manifesting his latent psychokinetic powers. As a PK, he found himself capable only of administering pressure to objects, and not levitating or manipulating them like a true telekinetic. Instead, he projected concussive force from his forehead either as a uni-directional beam or a full-circle radial discharge. He eventually recovered Captain America's shield and began using it as his personal weapon, including adding a PK blast to his throws so that the shield flew with tremendous force. After a "magic bullet" (re: Dargonite) penetrated his adamantium casing, Vance was saved by the intervention of Krugarr, Sorcerer Supreme, and Hollywood, the future Wonder Man. Hollywood gave Vance a transfusion of his ionically-enriched blood, while Krugarr cast an enchantment which enabled him to remove his containment suit and survive with his skin exposed to open air. Adopting the new alias of Major Victory, Astro adopted a new patriotic costume to go with his shield. However, he soon gave up the shield so that it could be used as a rallying symbol for a new Earth government. Around this time, the Beyonder encountered Vance and, seemingly on a whim, altered his costume to possess a black undergarment. The meaning of this became clear when Mephisto undid Krugarr's enchantment months later, forcing Vance's body to age rapidly. The undergarment came to life, quickly covering Major Victory's entire body and duplicating the properties of his containment suit to keep him alive. Questions arose as to whether this "Black suit from the Beyonder" was another symbiote like Venom, and to the nature of "The Power of That Which Lies Within Yet Beyond", a mysterious force which was increasing Vance's psychokinetic powers. It was eventually determined that the suit was just an unliving sympathetic exo-armor, and the elaborately named Within Yet Beyond was merely the effects of his ionically-enhanced blood acting upon his mental powers. The sheer force of his psyche-blasts was dramatically amplified, and he became capable of more varied telekinetic feats. He could cast a protective bubble or shields, create hard energy columns to raise him off the ground or floating disks to ferry him and others around, move objects about in a controlled manner, encase targets in psychokinetic bonds or stasis fields, etc.
Captain Charlie-27 hails from the cloud-cities of Jupiter, one of a race of Jovians genetically-engineered to possess 11 times the mass of an average human to properly survive the increased gravity inside the planet's atmosphere. His increased mass gives him Class 5 strength and increased endurance, resistance to physical injury, and great reflexes for his size. Later being healed by the trans-molecular reconstitutor optimized his physiology, magnifying his strength by 34%. He makes use of various weapons, including pellet grenades, pulse pistol, Yondu's ceremonial yaka dagger, and various heavy artillery cannons usually designated for being mounted on tanks.
Martinex is a Pluvian, descendant from humans genetically-engineered to survive on Pluto/Charon. His people are silicon-based, with multi-faceted crystal covering their body instead of skin. This gives him more than double the mass of a normal human of his stature, granting Class 1 superhuman strength and increased resistance to physical impact and damage. Martinex can survive in pure vacuum, and his eyes automatically adjust to receive minute amounts of light or block out large amounts, enabling him to see in near-total darkness or blinding glare. His self-regulating body temperature also allows him to compensate for any surrounding level of heat or cold. As a side-effect, his metabolism is capable of draining or expeling thermal energy from his environment, so that he can project freezing or super-heating beams of energy from his hands. This allows him to set objects on fire, melt them, or freeze his targets beneath a layer of fast-forming ice.
Yondu is a Centaurian, one of the primitive natives of Beta Centauri IV who welcomed the human colonists in the late 30th century. The Centaurians are blue-skinned marsupials who each have a large red crest of compressed hair follicles extending up their spines to the top of their skulls. Though Yondu is a bit cagey about it, the crest is apparently a sign of virility among his people and may even be involved in the...mating rituals. Centaurians also have a 50% tougher physiology than humans, enabling him to lift around 500 lbs and giving him upper human running speed, agility, endurance, reflexes and vision. His hearing is particularly acute, and extends into the ultrasonic ranges. In addition, Yondu's people are truly "one" with their planet and its bio-sphere, allowing them to empathically sense seismic and meteorlogical activity on Centauri, the life and movement of the planet's flora and fauna, or the effects of unnatural phenomena acting upon their ecosystem. These extrasensory abilities extend to other planets and lifeforms as well, to a lesser degree. Yondu can empathically detect when people are being truthful or not, as well as an intuition for their general nature. He can sense when people or animals near him are in pain, or when the planet itself is in strife. He has a limited ability to forecast danger or other events in the near future. Furthermore, Yondu can sense other forms of mystical or psychic forces active in his environment, and his strong personal center enables him to fight off the effects of hypnosis or brainwashing. He uses a quiver full of arrows made of the sound-sensitive metal known as yaka, and is able to control the flight path of these arrows by producing a hypersonic whistle from his vocal chords, guiding the shafts towards an opponent or making them buzz around his target like an angry mosquito. After Interface molecularly disintegrated Yondu's hand after he nearly killed Photon, Yondu accepted a bionic stub in its place as penance. Martinex outfitted it with a series of microscopic weapons that could be summoned and exchanged from the tip using an internal supply of Pym Particles. His armaments included a sword, scythe, hatchet, mace, arrow-caster, and laser weapon. After reuniting with his people, Yondu had the weapon stub removed and a new hand cloned for him.
Nicholette "Nikki" Gold is the last survivor of a genetically-engineered race of Mercurians, human genetic stock modified to live in the low gravity and high temperatures of Mercury. Her physiology makes her highly agile with excellent stamina and reflexes, capable of seeing in bright light, and withstanding considerable amounts of radiation. Nikki constantly vents heat from her body as a means of staying cool, making her skin roughly 750 degrees F to the touch. This is also manifested as a plume of flame from her scalp, which she styles so that it looks like hair. Over time, she has learned to manipulate her head-flames, using them to create illumination, blinding solar flashes, or as a short-range flamethrower. As an excellent markswoman, Nikki originally carried a laser pistol and a non-lethal stun gun. Later costumes were equipped with phaser antenna firing from her forearms, or "blast knuckles" that projected concussive energy.
Stakar is the son of the Avenger Quasar and the artificial woman known as Her, born a few years into an alternate timeline. He was left in the care of Arcturian Mutants, a poverty-stricken caste of malformed humanoids on the planet Arcturus. When another group of Arcturians, the Reavers, slaughtered the Mutants, one Reaver named Ogord found the human-looking baby Stakar, and adopted him as his own son, raising Stakar along his biological daughter, Aleta. Upon reaching early adulthood, Stakar and Aleta journeyed into a ruined city to the Temple of the Hawk-God, where they found a giant "statue" of the Hawk-God. In a fit of anger, Aleta threw a brainwave helmet to the ground, and when it exploded it consumed her physical body and her living essence was transferred into the "statue". It turned out that the statue was actually the REAL Hawk-God, a rogue cosmic entity of vast power who was sentenced to stand there immobile on Arcturus for all eternity by Living Tribunal and the Cosmic Congress. Aleta had accidentally reanimated him, and he went on a rampage through Arcturus. Stakar tried to use the brainwave helmet to communicate with Aleta's consciousness inside the Hawk-God, but only managed to get his essence sucked in as well. The Hawk-God eventually calmed down, though, and restored his rescuers to a new form of life as gratitude, making them a composite energy being.As Starhawk, Stakar and Aleta are a photonic entity that perfectly mimics the actions and appearance of a human being. They are sustained by a self-regenerating energy matrix, and so do not require food, water, air, or sleep in order to survive -- they can operate in the vacuum of space or any number of extreme environments. Also, Aleta (and presumably Stakar) can become intangible and pass through solid objects as pure energy. Only one of them was active at a single time, with whichever one was conscious capable of willing the change into their counterpart, "morphing" their photonic state to become the other one. The inactive partner would mentally reside in a "void", unaware of what was going on in reality while the other was in charge of their body.Aleta was the source of the pair's light energy, generating it within their shared body. She could then shape her light energy in a number of ways; Aleta could produce illumination as a soft glow or blinding flash, create solid photon battering rams, construct protective shields or domes to prevent people or objects from coming to harm, form ramps, bridges, cages, rings, etc. She could not fly on her own, but produced platforms or small disks under her feet which she then levitated and propelled through air or space for transportation. Stakar tapped into the light energy Aleta generated and manipulated it to various effects. He could reinforce the photonic energy of his own body, effectively increasing his density at will to augment his physical strength and durability to the point where he could battle Thor hand-to-hand. Stakar could sense energy emissions across the electromagnetic spectrum, registering the presence of energy phenomena, powerful beings or technology, and mentally detecting a variety of transmissions signals and the like. He could produce light energy and alter it to produce blinding light, penetrating laser beams, concussive or explosive blasts, intense heat, and even expressing it as "living light" in order to heal the injuries of other people, restoring even critically wounded allies to full health. Stakar could fly, by generating his solar sails (a set of energy streamers extending out from his back). He could accelerate to the speed of light in under 10 seconds, and could even fly that fast in atmospheres since he was made of energy and not matter, so he wouldn't cause environmental problems by moving at supersonic speeds.Stakar was also the self-styled One-Who-Knows. At some point in his future, Stakar was destined to be killed and his consciousness projected back in time to possess his own infant body not long before the Reavers attacked the Mutants and Ogord adopted him. Thus, he would relive his own lifeline up until his consciousness was projected back in time again, starting the whole process over in a perpetual loop. From his perspective, our Stakar has lived his own life countless times already. In the past, he has tried altering the events of his life, but has found that it is virtually impossible for him to change his destiny. By this lifetime, Stakar has become almost depressing resigned to his fate, living through an existence he has already completed more times than he could count. At least until Mephisto manipulated events in this timeline, causing Stakar to shift into an alternate reality where his knowledge of all events became less undeniably true. Stakar and Aleta were destined to split off from another, but Mephisto arranged for it to happen earlier in the timeline than Stakar expected it to happen. During battle with the Stark, they were blasted with a high-energy weapon in the middle of their transformation, causing the two to split into two autonomous beings again. Stakar was troubled by this turn of events, as for once he no longer knew where he was going in life. What's more, he could not survive being separated from Aleta: without her constant supply of generating light to sustain him, Stakar was becoming more and more insubstantial as time went by. In a panic, he forcibly rejoined with Aleta, which triggered their Dark Metamorphosis. The two remained insubstantial energy until Stakar was able to exert his control over their combined form. As Dark Starhawk, Stakar was now the primary mind and body in control of their existence, and they no longer regularly switched back and forth. He commanded dark-light energy, which he could manipulate in all the ways that both he and Aleta could previously manipulate light. Aleta was not oblivious in the "void" anymore, though -- she could see, hear, and experience everything that was going on in the real world through Stakar's senses. With concentration she could also cause him psychic pain and assume control over the body, speaking through his mouth and directing their actions. Eventually, Aleta reasserted her control and became Starhawk II as the sole mind in the body. She commanded light energy now, in all the ways Stakar and she had used it in the past. Stakar was separated from her, but eventually returned and reclaimed his half of their shared power. Aleta was reduced to an upgraded version of her original powers -- she could generate hard-light constructs, fire battering laser pulses, fly under her own power at light-speeds, and possessed a type of proximity sense which alerted her to matter and energy in her environment as it moved through and disrupted ambient light patterns. She adopted the new practice of shaping hard light body armor on portions of her costume for additional protection.
Talon is an Inhuman possessing feline-like characteristics. These include heightened strength, speed, agility, endurance, and reflexes, as well as highly-keen senses and tracking abilities. He has orange fur covering his entire body, a prehensile tail, and razor sharp fingerclaws which he can project as dart-like projectiles. These claws are shown to regenerate almost instantaneously, but the upper limit to how many sets of claws he can fire in quick succession is unidentified. Afer suffering a back injury, Talon subjected himself to the trans-molecular reconstitutor and was reborn in a significantly more feral state. This boosted all his physical attributes and gave him exceptionally sharpened senses. He was also the student of Krugarr, the current Sorcerer Supreme, and became capable of wielding certain mystical forces on his own, or channeling them through the Amulet of Agamotto he was gifted with. Talon was capable of levitating small objects, and hovering himself in a simple lotus position. He could summon the Rings of Raggadorr or Crimson Bands of Cyttorak to bind his opponents, use the Vapors of Valtorr to hold victims in a mystical energy field, cast blasts of pure force, encase his foes in a paralyzing stasis field, telepathically communicate with other people, create holographic projections of his thoughts, teleport through dimensions and across interstellar distances, etc.
Replica was a young Skrull with the same shape-changing abilities as the rest of her people. She is able to alter her overall mass, shrinking to microscopic size or growing to a bloated mass, and assume a variety of shapes to disguise herself as living beings or inanimate objects. She has a particular predisposition towards assuming the forms of other organisms, such as alien sentients and animals. She has transformed into tiny flying insects, superhumanly strong rock creatures or bio-mechanoids, Pluvian resistance to temperature, alien sponges that absorb and neutralize hazardous material, and so on.
The Spirit of Vengeance is a denizen of the planet Sarka named Wileaydus, who is able to summon the Flames of Kauri in order to transform into a Ghost Rider. Beyond remarkably similar powers, no direct connection was made to Zarathos or the Spirits from Earth. In his demonic state, Wileaydus possesses superhuman strength, inexhaustible stamina, the ability to survive without sustenance in the vacuum of space, and is heavily resistant to physical harm. Any injury his body did suffer was quickly regenerated by his hellfire. Spirit of Vengeance could generate and project his hellfire as immense heat and flame from his hands, melting metals on contact or firing streams of flame that could cause thermal and explosive physical damage, or metaphysically strike at the souls of his victims to cause them great torment. He also had braces of razor sharp spikes strapped onto his forearms, which could penetrate the reinforced skin of Jovians and could be charged with hellfire and shot off his arm as flaming projectiles. The Spirit could create his Demon Cycle out of hellfire at will, and instantly recreate it if it were destroyed. The Cycle was a powerful hover bike capable of exceeding orbital velocity and flying through atmosphere or space with great maneuverability. The skull tusks on the front of the Cycle could ephemerally penetrate victims to assault them with hellfire as well. Both the Spirit of Vengeance and his Cycle could at least temporarily transform into flaming energy in order to pass intangibly through solid matter, entering and leaving space vessels without damaging the hull.
Yellowjacket II was a time traveller from our era who hitched a ride into the 31st century with the Guardians. She wore a stolen version of Hank Pym's old costume, equipped with electro-stingers in the gloves, Pym Particle release systems that allowed her to shrink to insect size and then return to normal, vibration-generating wings on her shoulders which enabled her to fly at insect size, and cybernetic circuitry for communicating with and directing insect activity. Upon arriving in the future, she had her costume and equipment upgraded, ditching her wings for an interwoven anti-gravity flight system and including updated versions of her stingers. She could also now access Pym Particles to proportionately increase her size and strength, or fire particle spores from launchers on her wrists to shrink people and objects down to miniature sizes from a distance.
Other Guardians include Firelord, Hollywood and Mainframe (the 31st century Wonder Man and Vision), Phoenix IX, Irish Wolfhound, and Krugarr, Sorcerer Supreme of the era.

User avatar
Monolith
Posts: 5902
Joined: 20 Feb 2007, 17:29

Monolith's Power Descriptions

Post by Monolith » 02 Jun 2007, 19:11

Ripjak is the last surviving member of the Martian Masters, the aliens who invaded Earth during the War of the Worlds, and then a century later in the Guardians of the Galaxy's future. They were wiped out by a contamination spread by Bubonicus, and Ripjak only survived by feasting on the artificially preserved heart of Spider-Man, and the radioactive blood pumping through it (just...don't ask). This caused him to mutate from a space slug into a bipedal humanoid form, held together properly by his bionic exoskeleton. Ripjak possessed superhuman strength, speed, agility, endurance, reflexes, and resistance to all manner of physical injury. His armor was capable of projecting blasts of radioactive plasma, and could absorb various forms of energy for identification and analysis. This neutralized the effect of energy discharges on him, as he siphoned such blasts directly into his system without harm, and he could also drain passive sources of energy dry even when they weren't directed at him. This could cause machinery to shut down as he siphoned away its power source, or temporarily weaken super-beings who produced their own bio-energy. His exo-armor also contained teleportation circuitry, enabling him to transport himself and a number of people in his immediate area across considerable distances. Finally, his suit was equipped with six tentacles based on his original Martian physiology -- it is unknown if they were his natural tentacles in a cybernetic sheath, or purely mechanical in nature. Typically retracted and wrapped close to his body so that they seemed merely ornamental, the tentacles could be extended as prehensile striking arms, and had various weapons built into them, including explosives missiles, maxvolt surges, and concussive blasters.

User avatar
Monolith
Posts: 5902
Joined: 20 Feb 2007, 17:29

Monolith's Power Descriptions

Post by Monolith » 02 Jun 2007, 19:11

The Protege was genetically-engineered to be the living god of the Universal Church of Truth. To reach godhood, the child was granted the ability to duplicate any ability he sees. This includes both learned skills like marksmanship and bow-handling, as well as superhuman powers. The Protege is apparently capable of perceiving certain physiological triggers in living beings while they are in action, such as the firing of specific neurons or synapses when someone is accessing stored knowledge or reflex memory in order to perform a given task, or registering the build-up and release of transnormal energy or phenomena in living cells when super-powers are in use. He can duplicate abilities that are the product of mutation or completely natural to a race, like a Skrull's shape-changing, but apparently cannot recreate anything non-biological like bionics or cybernetic enhancements. Also, the Protege needs to literally see a power being used in order to access it: when Malevolence was telepathically communicating with her father Mephisto in his presence, the Protege gave no indication that he noticed that power in use or of acquring telepathic powers. His power collection is cumulative, meaning that if he acquires the Class 10 strength of one person and the Class 20 strength of another, he will develop Class 30 strength thanks to both. At last count, he possessed the powers of levitation, casting hellfire, creating solid light constructs, shape-changing, size-changing, superhuman strength, the power to increase his strength further by tapping planetary energy, psychokinetic blasts, teleportation, magnetism, cold generation, gymnastic ability, marksmanship, and various aspects of omnipotence drawn from observing the Beyonder, Living Tribunal, and Eternity.

User avatar
Monolith
Posts: 5902
Joined: 20 Feb 2007, 17:29

Monolith's Power Descriptions

Post by Monolith » 02 Jun 2007, 19:11

The Spider-Man of 2211 works with "the big picture", preserving the timestream itself from unauthorized manipulations and reworkings. It is unknown what, if any, superhuman powers he personally possesses, but his exo-helmet was apparently designed to respond to "arachno-DNA", so presumably he had some, most likely superhuman strength, speed, agility, endurance and reflexes on par with the original Spider-Man. The helmet had an on-board artificial intelligence, and was capable of recording and playing back everything he saw. It could also identify the unique bio-signs of anyone he met, and then locate and track them within a 200 mile radius. It also apparently had a self-employing ability to "administer justice", but which exactly this entailed was unclear. His most prominent features are his four telescopic mechanical arms extending from his sides, with fully opposable hands. He seems to have superhuman strength in the exo-arms and the rest of his body, either naturally or through some form of exoskeleton. Spidey 2211 can fire small packets of "guided webbing" from his main wrist-shooters which can act as grappling lines or fire globs that seek out particular targets identified by his helmet and then rapidly expand around them on impact, completely cocooning his victims from the neck down. The exo-arms possess the ability to fire an constraining electrified net and have some form of retractable laser weapon built into their wrists, as well. Finally, he possessed boot rockets enabling him to fly.
Hobgoblin 2211 was a maverick temporal theoretician named Robin Borne who was placed in a virtual reality prison called the Zone for her predicted crimes. Her lover tried to extract her from the Zone by injecting a nanovirus into the Zone program, but things went haywire. The nanovirus ended up driving Robin completely insane, and permanently jacked up her metabolic activity, giving her superhuman strength, agility, stamina, reflexes, and resistance to pain and physical injury. She incorporated her temporal suit into a new Goblin costume, and outfitted herself with a variety of conventional and temporally-based weapon systems. Her costume's primary function was to "derail" her from the timestream, allowing her to travel up and down history and across alternate realities at will. It also allowed her to derail other people remotely, a process so seamless that her target would be walking down a street in one reality one second, and on that same street in another reality the next without even realizing a change-over had occurred. Besides travel, this function could also be used to create a chronal shunt for short-range teleportation or a "temporal fold", allowing her to place herself or other people and objects slightly outside the frame of reference of linear beings, making them virtually undetectable. This can be used for practical invisibility and as a pocket space from which she can summon her bombs and paraphanelia. Hobby also employed standard explosive pumpkin bombs, pyrotechnic bolts from her gloves, energized constricting wire, containment force fields, along with a tricked-out goblin glider that emitted living vapor filled with biospores from its exhaust. This vapor could interact with Spider-Man 2006's Stark armor, allowing Hobgoblin to override and control his movements while inside the suit. Her most potent weapon was the "retcon bomb", a stylized pumpkin bomb that created a retroactive dimensional warp around a target when it strikes, wiping them so completely from existence that in short order no one would even remember they ever existed.
Chameleon 2211 is a genetically-adaptive metamorph, capable of assuming new forms based on the genetic material of other beings that he ingests. He requires nothing more than a drop of blood or a few flakes of skin to adapt a new genetic pattern. When he assumed a new form he became a perfect genetic match for the original template, and would even duplicate their superhuman powers, such as Sandman's. He could also alter his aesthetic appearance, changing clothes to match any new shape he assumed, even the armored form of Spider-Man 2211. It is unknown if this armor could somehow possess the same attributes as the real suit, however. Chameleon's true form was apparently a massive insect-like creature...similar to the "Bug" from Men in Black. He possessed considerable bulk in his true form, along with superhuman strength and resistance to physical injury.

FortnightSouth
Posts: 9
Joined: 09 Apr 2007, 19:35

Monolith's Power Descriptions

Post by FortnightSouth » 02 Jun 2007, 21:24

were the arcturian mutants actual mutants, or was it just a moniker/

User avatar
Monolith
Posts: 5902
Joined: 20 Feb 2007, 17:29

Monolith's Power Descriptions

Post by Monolith » 02 Jun 2007, 22:39

They weren't mutants like Earth's mutants -- more like Inhumans, in that each deviated from the human (Arcturian) norm, yet no two were alike. Starhawk's alleged parents, for instance, were a Causasian female with antenna and tentactles instead of arms, and a scaly male with a snake-like tail instead of legs.

FortnightSouth
Posts: 9
Joined: 09 Apr 2007, 19:35

Monolith's Power Descriptions

Post by FortnightSouth » 03 Jun 2007, 04:04

thanks, mono.
 
in the last two issues of fantastic four, storm's gathered a cloud of hydrogen atoms to create a lightning/fireball attack against SS, and [as mcduffie explains in his forums] literally stolen electrons from stardust's energy form, then turned them against her in the form of a monumental lightning bolt.
 
has storm ever displayed such an outright ability to manipulate atomic and sub-atomic particles this way?

User avatar
Monolith
Posts: 5902
Joined: 20 Feb 2007, 17:29

Monolith's Power Descriptions

Post by Monolith » 03 Jun 2007, 05:02

Pretty much every single time she's used her powers. She just rarely explains it in such scientific terms, going more for the flowery weather goddess descriptions.

FortnightSouth
Posts: 9
Joined: 09 Apr 2007, 19:35

Monolith's Power Descriptions

Post by FortnightSouth » 03 Jun 2007, 05:19

understandable.  the reason these seem to stick out, to me, is that they seem rather far-fetched and away from the base of her powers.  i understand they function differently in space, but gathering hydrogen into a dense cloud seems rather unrelated to the typical functions and operations of her "weather-based" abilities.  and gathering electrons to direct electricity seems as though it would be a no-brainer, but taking them directly from a sentient being?  a herald, at that? 
 
just seemed, to me, like the term "elemental" was being manipulated to mean "control over the [periodic table of] elements," as opposed to it's more traditional interpretation.  i was wondering how far-fetched those actions seemed, but maybe it's just me.

ikkem
Posts: 19
Joined: 09 May 2007, 10:29

Monolith's Power Descriptions

Post by ikkem » 03 Jun 2007, 20:12

could i get a pd of Hisako Ichiki, because i couldn't find her in the archive section

User avatar
Monolith
Posts: 5902
Joined: 20 Feb 2007, 17:29

Monolith's Power Descriptions

Post by Monolith » 03 Jun 2007, 22:54

Armor is capable of harnessing the spiritual energy of her own ancestors, converting it into a psychoplasmic battle armor that materializes around her form. The armor protects her from various kinds of harm -- including heat, impact and pressure -- though it can easily be penetrated by adamantium. Her strength is dramatically magnified by the armor, allowing her to lift at least several tons of weight and deliver superhumanly strong punches. She's something of a juggernaut as well, able to smash through the reinforced walls of the mansion with little effort. She can also reform her armor in limited ways, such as shaping Wolverine-style claws from her hands at different lengths. Hisako identifies her armor as forged from the spirits of her ancestors, but the full implication of this is unclear. She does seem to possess wells of strength that she has yet to fully tap into: her armor was originally neon blue, yet suddenly turned red and expanded tremendously in size and strength while in battle. Hypothetically, if her power is drawn from the spiritual energy of her ancestors, then the farther back along her lineage she is capable of tapping, the more powerful her armor should become. Her power is also reactive to changes in her ancestry -- she had an episode where her armor momentarily swelled in size and power moments before learning her mother and brother had just died.

User avatar
Blackcyclops
Posts: 17827
Joined: 12 Apr 2007, 21:03

Monolith's Power Descriptions

Post by Blackcyclops » 08 Jun 2007, 23:14

Can i get a power description for Marcus Tsung please

User avatar
Monolith
Posts: 5902
Joined: 20 Feb 2007, 17:29

Monolith's Power Descriptions

Post by Monolith » 10 Jun 2007, 01:50

Marcus Tsung is described as having the mutant gene for murder. He projects something called "virtual bullets" which can blast through his opponents like high-powered rifle rounds. The sheer force impacting his victims can drive a fist-sized hole through their bodies. He does not need to gesture or physically aim to focus his power, requiring only a line-of-sight to strike down his targets. The bullets only react to living matter, passing invisibly and intangibly through anything else in their path. Tsung's power is also accompanied by a perceptual ability that allows him to scan targets to locate the weakest and most vulnerable areas of their body.

FortnightSouth
Posts: 9
Joined: 09 Apr 2007, 19:35

Monolith's Power Descriptions

Post by FortnightSouth » 10 Jun 2007, 08:16

are they visible?  was anyone ever able to dodge one, or survive being "shot"?

User avatar
Monolith
Posts: 5902
Joined: 20 Feb 2007, 17:29

Monolith's Power Descriptions

Post by Monolith » 10 Jun 2007, 16:58

They are invisible. Cannonball's blast field slowed one down enough for him to survive. Domino died from one shot, but was reanimated by some wetware that had implanted itself on her back.

Nomad
Posts: 64
Joined: 10 Apr 2007, 17:09

Monolith's Power Descriptions

Post by Nomad » 10 Jun 2007, 17:58

So, if Cannonball's field was tangible enough to slow down one of these bullets, could some other forms of energy stop them? Something like the Invisible Woman's force fields, Jean's TK or Cable's gravimetic field?And how would those bullets react to people who are normally bullet-proof, like Colossus, Thing or the Hulk?

User avatar
Monolith
Posts: 5902
Joined: 20 Feb 2007, 17:29

Monolith's Power Descriptions

Post by Monolith » 10 Jun 2007, 19:27

It depends on how much of the phrase "the mutant gene for murder" is hyperbole. It could just be a buzz word, like calling Cyclops' power a "death ray" even it isn't universally lethal. If that is the case, then Tsung merely projects invisible energy bullets that might or might not be strong enough to penetrate superhuman opponents. If, however, Tsung truly possesses a "murder gene", then his power might be a sort of adaptability like Darwin or Lifeguard -- if his power is murder, then the bullets will take on the properties necessary to kill his target, regardless of their sturdiness or durability.

User avatar
Gibbering Fool
Posts: 3464
Joined: 09 Apr 2007, 03:10

Monolith's Power Descriptions

Post by Gibbering Fool » 15 Jun 2007, 01:39

Monolith, any chance of PDs on Chemistro, Dr. Jonas Harrow, the Wingless Wizard, Madam Masque and Mentallo? Sorry if that's too many in one go.
 

FortnightSouth
Posts: 9
Joined: 09 Apr 2007, 19:35

Monolith's Power Descriptions

Post by FortnightSouth » 15 Jun 2007, 03:35

i know at least the wingless wizard is in the archives [page 12.]  the others may be mixed in, perhaps under other aliases.  check around

User avatar
Monolith
Posts: 5902
Joined: 20 Feb 2007, 17:29

Monolith's Power Descriptions

Post by Monolith » 15 Jun 2007, 03:47

Chemistro I, Curtis Carr, was a self-taught genius who created the first alchemy gun, a weapon which fired a molecular transfiguration beam that would alter the composition of anything it hit. He could convert just about anything into rubber, glass, steel, paper, burning phosphorus, ice, molasses, epoxy, mace gas, nitroglycerin, molten rocketc. He could even transform a single target again and again by shooting it multiple times. The transfiguration process was highly unstable, however, and so anything altered by his beam would eventually disintegrate into dust, regardless of what he had transfigured it into. Chemistro III, the original's brother, used the same style of alchemy gun as the first guy, but Chemistro II's gun exploded in his hands while he was constructing it, and its chemical properties were absorbed into his skin. Therefore, the second Chemistro had the power to alter the molecular composition of anything he laid his hands on. The effect was conducive, as he could transform an entire hospital hallway, ceiling, and floor merely by touching the wall. He made other uses of his power as well, such as turning his gloves to steel in order to increase the damage of his punches. By the time of the third Chemistro (and possibly as early as the second), the alchemy gun's transfigurations became less unstable, and altered objects could remain stable and substantive for hours, even days in their new state without disintegrating. Also Curtis Carr, now reformed, developed a protective chemical spray which would block the alchemy gun's effect, and a method for reversing the transfigurations back to normal so that the person or object would not disintegrate at all.

Carr later reinvented himself as High-Tech, incorporating a large supply of technical widgets into a personal body suit designed primarily for infiltration. The suit created a data-broadcasting web which scrambled various forms of electromagnetic detection to prevent them from tracking his presence. It also included a jetpack for flight and diffractory force field to scatter and disperse energy assaults without harming him. For offensive purposes, he had forearm cannons that could fire electromagnetic force (with both concussive and electro-disruptive properties) and launch a neural-overload net that flashfried his victim's nervous systems, setting their pain centers on overload.

Mentallo is mostly a basic telepath, whose powers are often enhanced by an ESP helmet. He demonstrates most of the major telepathic skills, and has shown himself capable of reading the minds of other people, projecting his thoughts to communicate psionically with others, causing people intense pain or forcing them into unconsciousness with mental bolts, and casting mental projections either to project and visualize his thoughts and memories, or to create hallucinatory illusions to attack his victims. Mentallo has also transmitted his mind into the mind of another telepath (Headlok), and resided there for an extended period of time. One rather unique ability he possesses for a telepath is a kind of psychic radar, created by casting reflective psionic waves into his environment and then reading them as they returned to him. This allowed him to non-visually feel out the basic dimensions of his surroundings in all directions. As a long term partner of the Fixer, he also frequently employed a wide range of technological marvels.

Jonas Harrow is a mad scientist, but possesses no powers of his own.

Madame Masque also has no special powers or weapons.

FortnightSouth
Posts: 9
Joined: 09 Apr 2007, 19:35

Monolith's Power Descriptions

Post by FortnightSouth » 16 Jun 2007, 21:14

do mercury's powers cause her to expand and contract as the temperature changes?  or, since she's capable of choosing her shape at will [at least to a certain extent,] does she change density to compact or expand the mass of mercury into her normal body's volume?

User avatar
Monolith
Posts: 5902
Joined: 20 Feb 2007, 17:29

Monolith's Power Descriptions

Post by Monolith » 17 Jun 2007, 00:19

Cessily is not made of mercury -- she's made of living metal that resembles mercury, but has its own physical properties, not those of any existing metal.

Post Reply