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Monolith's Power Descriptions

You've been to the Character Glossary of uncannyxmen.net, but still have questions regarding how someone's power works? This is the place to ask.
znop
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Re: Monolith's Power Descriptions

Post by znop » 18 Jan 2020, 20:23

I was reading New Mutants #5 (2020) and started wondering if Cannonball has and or can survive blasting in Space for as long as he needs to without breathing and if so what issue can I find said feat(s) in... Thanks.

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 18 Jan 2020, 21:39

@P-90: The Mace was a cloned soldier bio-engineered by the Sunrise Society, an experimental prototype of the typical HTS or HTN (High Tech Soldier and High Tech Ninja) clones they employed. His physical prowess was enhanced, boosting his strength, speed, agility, endurance, and reflexes. His creator, Doctor Ito, also provided Mace with unique enhancements that weren't duplicated by other HT clones. His vision extended into the infrared and ultraviolet ranges of the spectrum. This enabled him to see better in the dark and track objects by their heat signature, handy against the invisible cloaking tech utilized by his former masters and their soldiers. He also had a healing factor. This wasn't the "unstoppable berserker" version employed by Wolverine -- rather, Mace's healing factor exhausted him when in action, drawing energy from his stamina to accelerate his wound recovery. Finally, his right arm's dragon tattoo concealed a bio-circuit linking his unique firearm weapon with his gun hand and eye while holding the gun. This projected a Head's Up Display on his retina that improved his targeting capabilities.

The HT laser-shotgun he wielded had a number of featured modes, including tri-band lasers and auto shotgun bursts, firing penetrating, incendiary and explosive rounds. He also carried ballistic maces which could be fired from the gun, held, or thrown. The maces came with retractable spikes which could also be fired independently. Finally, he wielded LCD (Liquid Crystal Display) tech that rendered him virtually invisible to the naked eye.

@znop: No, traditionally Cannonball's field would not be air tight or allow him to operate unaided in vacuum. However, the Imperial Guard equip their Superguardians who need it with tech allowing them to do so.
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Re: Monolith's Power Descriptions

Post by P-90 » 18 Jan 2020, 22:42

Thanks.
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Re: Monolith's Power Descriptions

Post by znop » 18 Jan 2020, 23:55

Monolith wrote:
18 Jan 2020, 21:39

@P-90: The Mace was a cloned soldier bio-engineered by the Sunrise Society, an experimental prototype of the typical HTS or HTN (High Tech Soldier and High Tech Ninja) clones they employed. His physical prowess was enhanced, boosting his strength, speed, agility, endurance, and reflexes. His creator, Doctor Ito, also provided Mace with unique enhancements that weren't duplicated by other HT clones. His vision extended into the infrared and ultraviolet ranges of the spectrum. This enabled him to see better in the dark and track objects by their heat signature, handy against the invisible cloaking tech utilized by his former masters and their soldiers. He also had a healing factor. This wasn't the "unstoppable berserker" version employed by Wolverine -- rather, Mace's healing factor exhausted him when in action, drawing energy from his stamina to accelerate his wound recovery. Finally, his right arm's dragon tattoo concealed a bio-circuit linking his unique firearm weapon with his gun hand and eye while holding the gun. This projected a Head's Up Display on his retina that improved his targeting capabilities.

The HT laser-shotgun he wielded had a number of featured modes, including tri-band lasers and auto shotgun bursts, firing penetrating, incendiary and explosive rounds. He also carried ballistic maces which could be fired from the gun, held, or thrown. The maces came with retractable spikes which could also be fired independently. Finally, he wielded LCD (Liquid Crystal Display) tech that rendered him virtually invisible to the naked eye.


@znop: No, traditionally Cannonball's field would not be air tight or allow him to operate unaided in vacuum. However, the Imperial Guard equip their Superguardians who need it with tech allowing them to do so.
Makes sense... Thanks!

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Re: Monolith's Power Descriptions

Post by itsmeray » 25 Jan 2020, 20:53

Hi Monolith,

Now that Kwannon is back. Have her powers changed? What are her powers now? Is she basically Psylocke from the 90s?

Thanks.

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Re: Monolith's Power Descriptions

Post by Dr House » 28 Jan 2020, 11:22

Hi, are there PDs on La Bandera and Blowtorch Brand?
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Re: Monolith's Power Descriptions

Post by Monolith » 28 Jan 2020, 14:56

@itsmeray: "Basically Psylocke from the 90's" covers it. None of the technicalities of her resurrection and how or what her powers should be at this point have been addressed.

Dr House: La Bandera is an empathic energy conduit. She has "the power to inspire", an intuitive psionic ability which somehow creates positive group synergy among nearby people. Bandera was able to rally people to her cause, providing the inspiration for revolution and group activity against the drug cartels and dictators she targeted. The exact effect of her power was not quantified, but it influenced people to come together under her banner, work as a unit towards a common goal, etc. The extent of the influence she could exert over other people, conscious or otherwise, was never confirmed. It was not total mind control, as people needed to be predisposed towards her cause or charisma for it to function. It could also falter, with people losing faith in the midst of a conflict if events turned too sorely against them. When her power was in action, La Bandera could offensively channel the ambient empathic energy she cultivated. Using her staff as a conduit, she focused blasts of concussive energy. This aspect of her powers relied upon the faith of others: she could not fire blasts when she was alone, or when those she inspired lost faith in the cause or her leadership.

Blowtorch Brand is immune to the effects of smoke and fire. He cannot be burned, and cannot be harmed by smoke inhalation.
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Re: Monolith's Power Descriptions

Post by Dr House » 03 Feb 2020, 16:08

Thanks. Are there PD's on Bora (wind generator), Plasma, Stencil, Mentac, and Concussion?
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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 07 Feb 2020, 02:09

Bora's mutant power made her 7' tall for some reason, but more importantly it gave her wind summoning abilities. She created a one-way spatial rift that opened into Arctic or Siberian climates, allowing her to draw forth freezing air to her present location. This cold air could rapidly fill a volume of space, creating freezing temperatures and the formation of ice and frost. She could also control the air she summoned to direct high velocity winds able to strike with significant force.

Plasma was the niece of the Living Monolith, and somehow genetically reproduced the link between him and Havok. Leila absorbed cosmic energy from Havok whenever he used his powers near her. She was able to convert this cosmic energy, gaining some degree of increased mass and strength from the process, as well as her own projected cosmic energy bolts. Naturally, she was basically immune to his plasma bolt if he attacked her with it, processing it for even more power. Years later, she somehow demonstrated the ability to maintain her powers independently of Havok.

Stencil possessed a hungry psyche, able to absorb the minds of other people nearby, similar to that aspect of Legion's abilities. What circumstances are necessary for this are unknown, depending on range or whether the victim has to die for it to happen. Stencil's brief appearance only showed us the aftermath of her powers -- she is a young woman who permanently possesses a second personality, the absorbed mind of a Soviet colonel.

Concussion shoots concussion blasts from his hands.

Mentac is smart.
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Monet
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Re: Monolith's Power Descriptions

Post by Monet » 11 Feb 2020, 06:40

Monolith, could you do a PD on Toxie Doxie?
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Re: Monolith's Power Descriptions

Post by Monolith » 11 Feb 2020, 12:20

Page 18.
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Re: Monolith's Power Descriptions

Post by Monet » 13 Feb 2020, 01:43

@Monolith

Thanks for directing me to the PD. Could you do PD's on the Redeemers most notably Meteorite, Scream (Angar the Screamer), Charcoal, and Fixer. No need for Smuggler as you have a PD on him. Could you also do a PD on Dewoz/Woz of the Inhumans. Thanks.
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Re: Monolith's Power Descriptions

Post by Monolith » 13 Feb 2020, 15:06

Angar the Screamer is on page 34. Charcoal is on page 19 of the Archives.

Meteorite wore a personal flight suit, using anti-gravity thrust to achieve at least the speed of sound. The suit contained a controllable supply of Alpha-32, a stable form of "hard air" reproduced from the powers of Windshear. This hard air could envelop her body in a protective barrier, shielding her from physical attack and the stresses of high-speed travel such as friction and air resistance. The hard air could also be gathered into a denser mass in front of her, allowing her to use it and her flight speed to become a living battering ram.

Paul Norbert Ebersol is an intuitive genius. He possessed no formal higher education, but naturally understood how machines and systems were put together, allowing him to "fix" things. He was not an inventor, and typically did not create his own tech. Instead, he was skilled at adapting existing technology to his needs, modifying and customizing machines, improving upon designs, and especially miniaturizing devices into smaller, more efficient or compact forms. Despite the innate nature of his skills, they appear to be a normal if impressive "knack", and not an intuitive cognitive mutation like Forge.

As the Fixer, Ebersol wore a battle vest that contained a number of weapon systems and other devices, compacted and stored in a small volume. Any number of systems appeared over the years like lasers, mini-rockets, force beams, flight jets, mind control pods, sensors, disruptors, and more.

As Techno, Ebersol revolutionized the design of his battle vest, creating instead a Techpac. This harness of modular mechanical components was controlled mentally using a bio-chip implanted in his brain. Techno could mentally reconfigure the Techpac into any technological construct whose function he had studied and understood. The Techpac's compressed components were massive enough for him to produce multiple constructs simultaneously: he frequently formed guns of various kinds such as machine pistol, microrockets, lasers, heat, electrical, and vibratory blasters, and more. The Techpac could formulate boot jets or hover platforms for flight. It could manifest any sensor system he could think of, including free flying cameras that transmitted back to the Techpac's monitors. Cyberjacks could enable him to override existing computers or systems, or set up jamming fields to prevent detection. The Techpac could also fully interface with other technology, adding mass to its network and extending Techno's mental control to other devices incorporated into the Techpac's mass.

When Ebersol's neck was snapped by the Elements of Doom, he instinctively uploaded his consciousness fully into the Techpac's neural network. His consciousness preserved inside his equipment, Techno reset the Techpac's default configuration into a robot body for himself. Techno now had full access to the Techpac's features as his own body, not just as equipment he wore. His feet could grow rockets, his hands could spawn blasters, and his senses could be adjusted on the fly to see different wavelengths and detect different phenomena. Techno could expand the Techpac's mass to become at least 9 feet tall and lift around 40 tons, and his ability to rebuild and reconfigure his mass functioned like a "healing factor" in this state as well. Techno was also capable of disguise, using his dermaplasty device to simulate human flesh, and produce metal fiber clothing to outwardly appear like a normal human. He could also transform his body more completely into non-humanoid shapes for utility or disguise, changing into vehicles or appearing like a regular bank of computers. As before, he could physically absorb and integrate other forms of technology, adding them to his mass and capabilities.

Techno's original body was preserved in a stasis tank, slowly restoring the damage done to his neck and spine. Techno's consciousness was eventually transferred from a bio-modem implant from his dying robotic body back to his organic one. Reclaiming his name as the Fixer, Ebersol went back to using a non-sapient Techpac as he did before. Initially, the Techpac itself was supporting his body and nervous system, as his body hadn't finished healing by the time he reawakened. That seems to have been cleared up behind the scenes.

Dewoz could access a pocket dimensional space used for teleporting. This was the same space Lockjaw used, or at least adjacent to it dimensionally. Woz needed a reflective surface of some sort in order to access this dimension. Anything from a mirror, to still water, to the human eye could serve as a gateway. His teleportation was not instantaneous, and he was aware of his time spent in this other-space. He could remain in there, using the other side of mirrors to observe natural reality before choosing to pass through and re-materialize.
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Re: Monolith's Power Descriptions

Post by znop » 16 Feb 2020, 18:30

Monolith, Please explain why Shogo Lee can transform himself into a dragon if he's not a mutant... Thanks :geek:

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 16 Feb 2020, 20:50

It's an expression of Otherworld's magical nature on young children, nothing specifically unique to Shogo, as far as we know so far.
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Re: Monolith's Power Descriptions

Post by Dr House » 17 Feb 2020, 21:20

I heard that GwenPool’s a mutant now. How?
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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 17 Feb 2020, 21:30

Gwenpool has the ability to interact with reality in the Marvel Universe as if it were a comic book. She can physically touch narration boxes and sound effects, leave the comic to enter the gutter space and move between panels, etc. A new ability she discovered was the power to cause retcons virtually at will. By vividly imagining something or telling a story about something that happened in the past, Gwen would create flashback panels appearing in her comic. These flashbacks (though dreamed up by Gwen) would create retroactive continuity that actually affected reality off-panel up until that point.

While trying to understand Gwen's claims that they were all comic book characters, Ms. Marvel offered an alternate explanation. She posited that Gwen was a mutant and, when her power to alter reality manifested, she couldn't fully grasp its potential or contain it. To compensate, her mind created a false set of memories and guidelines through which she would use her power to interact with reality. Gwen couldn't stop her vivid imagination from "flashback paneling" Ms. Marvel's story idea, and inadvertently may have retconned herself into being a mutant. Like a DC character who remembers Pre-Crisis and Post-Crisis reality, Gwen now remembers being a mutant and not being a mutant at once.

So is she "really" a mutant? That's a meta-fictional question that depends on your definition of reality.
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Re: Monolith's Power Descriptions

Post by RingOtaku » 18 Feb 2020, 18:59

Sounds like Gwenpool needs a Reality Punch from Superboy-Prime
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Re: Monolith's Power Descriptions

Post by Dr House » 20 Feb 2020, 00:03

Do the Knights of Pendragon have a PD?
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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 21 Feb 2020, 13:42

Albion is with the Dark Guard on page 24. The Union Jacks are on page 7 of the Archives. Not really much to say about the other Knights -- their power sets were often vague or generic.
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Re: Monolith's Power Descriptions

Post by Monet » 23 Feb 2020, 05:22

Monolith, could you do a PD on Black Swan? And could you possible do a PD on the 1610 Fantastic Four as they where different then the 616 versions of themselves (i.e. the Thing's energy form).
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Re: Monolith's Power Descriptions

Post by Monolith » 24 Feb 2020, 18:46

Black Swan was a telepath who conceptualized his power by treating the human brain like a computer he could "hack" or give "viruses" to. He could cause various forms of disability, inducing localized or widespread pain through the nervous system, paralysis, fugue, or unconsciousness. Long-running telepathic viruses could slowly debilitate victims over time, degrading certain skills such as robbing Deadpool of his hand-eye coordination, causing aphasia or removing certain words from his vocabulary, etc. On the flipside, Black Swan could also cure certain forms of mental disability if he were so inclined, or remove virus once they were implanted.

The Agent X scenario showed how, in times of stress, Black Swan could somehow move physical and psychological traits between people. He, Deadpool, and Nijo (later Agent X) each received aspects of Swan's mental power, Deadpool's healing factor, and various elements like Deadpool's proficiency for firearms, Black Swan's music taste, and Nijo's sense of honor were swapped between parties. This was all an extreme, one-time situation, however, and doesn't seem to be a repeatable phenomena.

The Ultimate FF's powers were basically the same, just some technicalities for the most part. Sue diagnosed Reed as have a "bladder sack" that functioned as his only vital organ. Because of this, he didn't need to eat or drink as the sack absorbed necessary nutrients from the environment alone. It also limited the amount of vulnerable areas in his physiology, in the unlikely event his pliant body was punctured or penetrated. He literally stretched his mind as well, increasing his intelligence. Sue and Johnny were not notably different. Ben Grimm was the same as Thing-616 until the Ultimate Doomsday trilogy. He changed back to Ben Grimm, and developed the ability to assume a super-strong form charged with purple energy, or reassume his Thing form at will. The reason behind these changes were never fully explained (Reed tried to claim responsibility, but Reed was an insane liar by this point), nor was it fully established whether Ben was stronger in his rocky or energy forms.
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Monet
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Re: Monolith's Power Descriptions

Post by Monet » 03 Mar 2020, 17:14

Thank you for those PD's.

Monolith, could you do a PD on Kid Kaiju, Moon Girl, Dia Sloane (bka as Countess) and Shane Shooter (from Jubilee's solo comic)? Do you know of the character (I think they where a mutant) that could shoot "psychic" bullets, if so could you name them for me and do a PD for them? (Was it Shane?)

Also, I see that you've done some DC character PD's have you ever considered doing PD's for the Legion of Super-Heroes?
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Re: Monolith's Power Descriptions

Post by Monolith » 06 Mar 2020, 00:02

I skipped the Monsters Unleashed stuff, so I've got a donut for Kid Kaiju.

Moon Girl is a NuHuman whose Terrigenesis somehow created a link between her and Devil Dinosaur. The two of them switch bodies in times of stress or under the phases of the moon.

Dia Sloane is a reality-warper, with no set limitations on what she can do. The local Dia demonstrated invisibility, teleportation, telekinesis, matter manipulation, bestowing powers on other people and (through them), force projection, duplication, resurrection, etc, etc, etc. Dia's abilities typically function by wishing for something hard. The Countess demonstrated other powers like shape-changing and mind control, but she did have set limits on how much she could accomplish simultaneously.

Shooter had force projection capabilities. He could concentrate the amount of force he generated into small surface area of his hands. As a result, pointing with one finger to blast was significantly more powerful than a blast from an open hand and five fingers.

You may be thinking of Marcus Tsung, listed on the first page.

While I've studying LoSH continuity extensively (for lols), I've never actually read the comics. I know what most of the Legion can do basically, but not the extent of their powers in actions.
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Re: Monolith's Power Descriptions

Post by Monet » 06 Mar 2020, 02:17

Thank you for those PD's, Monolith. And, yes it was Marcus Tsung that I was thinking of. Thanks for pointing my mind in the right direction.

Could you do a PD on Lady Pink and the Pink Mink from Wolverine/Doop?
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