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Monolith's Power Descriptions

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 16 Apr 2019, 21:16

She is genetically the daughter of Elena of the Utopian Parallel and Amalia of Planet Fuertona, her mothers. Her conception, coming to term, and birth were not presented as anything artificial or unusual in the life of people from the Utopian Parallel. In that reality, under the guardianship of the Demiurge, the sentient lifeforce and reality-altering entity supreme, two women in love can have a baby. Just can.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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P-90
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Re: Monolith's Power Descriptions

Post by P-90 » 16 Apr 2019, 21:37

Monolith wrote:
16 Apr 2019, 21:16
She is genetically the daughter of Elena of the Utopian Parallel and Amalia of Planet Fuertona, her mothers. Her conception, coming to term, and birth were not presented as anything artificial or unusual in the life of people from the Utopian Parallel. In that reality, under the guardianship of the Demiurge, the sentient lifeforce and reality-altering entity supreme, two women in love can have a baby. Just can.
Okay, thanks.
'A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it'

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Dr House
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Re: Monolith's Power Descriptions

Post by Dr House » 17 Apr 2019, 15:56

Can you provide a PD on Silvermane?
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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 17 Apr 2019, 17:38

Nothing detailed. He was a normal human being. As his elderly body died, he was preserved as a cyborg. That cyborg body had superhuman strength, speed, endurance, and durability, but no other unique features of note.
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Re: Monolith's Power Descriptions

Post by Dr House » 06 May 2019, 13:16

Thanks. May I have PD's on Poltergeist (Mickey Silk), Jack in the Box (Jack Mead), Sharon Ginsburg, and Belasco please.
"You come at the king, you best not miss."

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 07 May 2019, 18:40

There's really nothing to add to those characters in a PD. The first three are very straightforward. Belasco is a sorcerer and can cast any number of spells, with none being a "signature" spell or magic tied to him specifically.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Monet
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Re: Monolith's Power Descriptions

Post by Monet » 16 May 2019, 05:09

Hi, can I get PD's on Sapphire Styx, Ayesha/Kismet, Avant Guard (Team) [Painter, Bora, Spark], Volcana, Molecule Man & Will O' The Wisp.
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Re: Monolith's Power Descriptions

Post by elixir86 » 16 May 2019, 10:48

Is it possible to get PD's on Manon and Maxime if there is enough?

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 17 May 2019, 14:14

Sapphire Styx feeds on spiritual psychic energy. Her touch allows her to absorb energy from victims, draining away their strength and vigor. In exchange, she can speed her own recuperation and has maintained her youth and beauty well past her natural prime. It was suggested that she became supernaturally beautiful after feeding, but whether this was literal or metaphorical isn't exactly clear. Her touch can drain people to the point of death and rapid organic disintegration. Some of her victims' psychic energy remains a part of Sapphire indefinitely.

Her was a cosmically-engineered being, created by the Enclave in the same manner as Him, alias Adam Warlock. She actually began as a male being named Paragon before evolving into a gold-skinned female being, a counterpart to Adam. Her had the same ability to produce a regenerative cocoon around her body as Adam, using the cocoon to heal from fatal injuries or evolve into a different level of power or personality. Because of this, Her's power level and powers have varied over the years. Traditionally, she is a self-sustaining being, organically producing and subsisting on cosmic energy. She can survive in the vacuum of space and needs no outside sustenance. Her had superhuman strength, endurance, and durability, could fly in atmosphere or space at great speeds, and generate cosmic energy as blasts from her hands. She could manipulate molecular structures as well, reconstructing matter into new forms on command.

The Painter of a 1,000 Perils had a set of paints which somehow allowed him to bring into reality anything he painted. Traditionally, this meant he could summon objects out of nowhere by painting them first. The Painter could mentally command the constructs he painted this way. He could also paint changes or alterations to existing reality, transforming matter, binding opponents, opening holes through barriers, etc. The unrealistically fast way he could paint these objects suggested some form of enhancement by the paints themselves to his speed. The origin of the paints is unknown. Originally, it seemed the Painter found a set of paints left behind by demons or space aliens. Later stories, however, suggested the Painter himself wasn't human, but a colony of insects posing as a man. It was weird.

Bora was a mutant able to summon incredibly cold arctic winds, drawing them through a subspatial nexus connected to the frozen north. She could lift herself off the ground with these winds (immune to the cold herself) or direct them as high-velocity air blasts that could rapidly cool and freeze her targets.

Spark was also a mutant. He had the power to absorb electrical energy and convert it into physical power, growing to Hulk-like proportions and demonstrating superhuman strength. The extra electrical power he held in his body could also be released offensively.

Volcana is on page 35.

Molecule Man is on page 4 of the Archives.

Will o the Wisp is on page 18, under the Wild Pack entry.

Manon and Maxime have not used their powers in any way other than creating Ahab's hounds, so they can't be described in full.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Re: Monolith's Power Descriptions

Post by Monet » 17 May 2019, 16:52

Thank you, so much for those! Thanks for also pointing out where the other PD's are.

Quick question was it ever stated the length of the Wasp (in both her full size form and 'Wasp' sized form) or the Human Fly or Pixie's wing length, span? Could you estimate if you can't find a length. I know that they their wings aren't as long as Angel or Icarus'.

Also, do you know how fast Pixie flies as on one comic panel she's seen keeping up with a missile. As well as how fast in flight are the Cassidy's (Banshee & Siryn). There flight power is enhanced by the use of their wingsuit costume. How is that so?
"You just put six holes in a Louis Vuitton shirt and you expect me to 'wait'? For what? The 'fashion police?" ― M.

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 18 May 2019, 16:36

Couldn't give an accurate estimate for wing lengths. Sorry.

Pixie's flight speed has not been measured, more than being subsonic.

Banshee and Siryn traditionally are able to achieve the speed of sound in flight. Although it is occasionally claimed in outside sources that their costume "wings" assist in flying, this has never actually been determined to be the case. Both Cassidys have frequently flown without that costume design.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Re: Monolith's Power Descriptions

Post by Monet » 22 May 2019, 14:27

Thanks, Monolith, for the information. (Do you know exactly what comic it was that Pixie achieved subsonic flight; keeping up with the missile?)
"You just put six holes in a Louis Vuitton shirt and you expect me to 'wait'? For what? The 'fashion police?" ― M.

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 22 May 2019, 15:47

Sorry, I only meant that Pixie is definitely slower than the speed of sound. The always vague modern OHOTMU classified her speed as a '3' in their Power Grids, which is a range that covers everything from "above normal" to 700 mph.
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Re: Monolith's Power Descriptions

Post by Monet » 22 May 2019, 16:39

Thanks for explain that.
"You just put six holes in a Louis Vuitton shirt and you expect me to 'wait'? For what? The 'fashion police?" ― M.

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Re: Monolith's Power Descriptions

Post by Rincewind » 29 May 2019, 20:53

Monolith wrote:
18 May 2019, 16:36
Although it is occasionally claimed in outside sources that their costume "wings" assist in flying, this has never actually been determined to be the case. Both Cassidys have frequently flown without that costume design.
I always felt that, without the wings, they can only "blast off" in one direction at a time (like early Cannonball). The wings give them better maneuverability. Of course, that's just me.
Many people who had got to know Rincewind had come to treat him as a sort of two-legged miner's canary, and tended to assume that if Rincewind was still upright and not actually running then some hope remained.

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Re: Monolith's Power Descriptions

Post by P-90 » 29 May 2019, 21:49

Rincewind wrote:
29 May 2019, 20:53
Monolith wrote:
18 May 2019, 16:36
Although it is occasionally claimed in outside sources that their costume "wings" assist in flying, this has never actually been determined to be the case. Both Cassidys have frequently flown without that costume design.
I always felt that, without the wings, they can only "blast off" in one direction at a time (like early Cannonball). The wings give them better maneuverability. Of course, that's just me.
I'm sure I read somewhere that Banshee and Siryn can mentally control the direction of the sound waves they emit which is how they propel themselves. I could be wrong though.
'A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it'

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Re: Monolith's Power Descriptions

Post by Monet » 07 Jun 2019, 03:10

Monolith, could you explain the difference between telekinesis and psychokinesis? Is there a difference or is just the naming? Is one a subset of the other or are they two different abilities? As Justice (Vance Astrovik) and Skein/Gypsy Moth are labeled as psychokinetics while Jean Grey, Psylocke (Betsy Braddock) and Hellion (Julian Keller) are marked as telekinetics though they all seemingly have the psionic ability to move, manipulate and control a multitude of people and objects with the mind without physically touching them.
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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 07 Jun 2019, 13:48

Generally speaking, the two terms can be applied interchangeably.

The one place where they were used as distinct definitions was in an old Guardians of the Galaxy back-up explaining the difference between the powers of Vance Astro and Vance Astrovik (then Marvel Boy). Astrovik was described as telekinetic, having the generally understood power for lifting and manipulating matter using psychic energy. His future self Vance Astro, however, was described as psychokinetic for the ability to apply force to matter. Astro therefore had a more limited form of telekinesis where he could only "push" objects (violently or otherwise) instead of "hold" objects mentally.
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Re: Monolith's Power Descriptions

Post by Dr House » 17 Jun 2019, 09:12

Is there a PD on the Warwolves and Willie Evans?
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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 21 Jun 2019, 17:37

I'll be honest...Iron Man Annual #8 has been sitting in my house (well, houses) for over 20 years now and I've never read it because the cover art is SO bad. That's it. That's my only excuse for not knowing more about Willie Evans.

Warwolves are supernatural trackers from the Wildways, composed of a material resembling liquid metal. Compared to humans or normal wolves, they have greater strength, speed, reflexes, leaping ability, and durability. Their latent shapeshifting abilities allow them to absorb impact and damage in combat without suffering permanent injury, flexing with the force they are exposed to and eventually popping back to normal. Their tracking abilities extend beyond normal olfactory detection into at least partially psionic location. They are also highly resilient to direct telepathic or telekinetic attacks, making them perfect foes for Rachel Summers. Their primary trick is "skinning" their prey to create disguises. In close quarters, a Warwolf can absorb the life essence of a victim, killing them and emptying out their bodies, leaving only the skin and clothing. Warwolves can then wear the skins, magically changing their shapes to seamlessly fit inside the skin and impersonate the victim, even copying their voices. Warwolves can emerge from the skins and regain their original form over and over, so long as the skin is properly preserved. On one occasion, the Warwolves demonstrated the ability to physically merge with one another, becoming a single giant Warwolf with individual heads for the different wolves who merged, like a hydra.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Re: Monolith's Power Descriptions

Post by sambadaemon » 24 Jun 2019, 14:22

I may have asked this before because it's always been in the back of my head, but are Silhouette, Midnight's Fire, and Bandit considered to be mutants? I know they originally were, but none of the Folding Circle are, and their powers have the same source, right? The Universal Wellspring?

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Re: Monolith's Power Descriptions

Post by Monolith » 24 Jun 2019, 14:42

It's ambiguous. The Folding Circle (or Children of the Pact) were born with the capacity for superhuman abilities due to their parents being exposed to the Wellspring of Power through the Temple of the Dragon's Breadth. At the time they were introduced in the 90's, the general understanding was that anybody born with their powers was a mutant. Since then, however, Marvel has changed the definition of mutant by introducing the X-Gene, and the possibility of people being born with powers that were caused by something other than the X-Gene. None of the Folding Circle or related characters were identified in the Collective Decimation List or the 198 Files after M-Day as mutants who retained or lost their powers. Both answers are possible -- the presence of Wellspring energies alone could give them powers, or the Wellspring energy could have triggered the X-Gene.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Re: Monolith's Power Descriptions

Post by Monet » 17 Jul 2019, 21:33

Could I get a PD on Azazel and team Trouble (Halflife, Quantum, Zzzax)?
"You just put six holes in a Louis Vuitton shirt and you expect me to 'wait'? For what? The 'fashion police?" ― M.

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 18 Jul 2019, 13:27

"Team Trouble"? Halflife, Quantum and Zzzaz are mixed in with Graviton on page 4 of the Archives.

Azazel has no defined power set. He has a Brimstone Dimension based teleportation ability, like Nightcrawler, although he is also capable of travelling to the Brimstone Dimension consciously and staying there instead of merely using it as a waystation. He has demonstrated various other skills at one time or another, but these seem to be from a mastery of magic, not additional mutant powers, and each spell has been singular and not something he has done repeatedly.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Monet
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Re: Monolith's Power Descriptions

Post by Monet » 18 Jul 2019, 22:49

Thank you for that PD on Azazel and directing me to the others. (If I would scrolled down I would have saw them)

Could I have PD's on the teams Gemini (Front; Balance; Grip; Mandala; Suede) and Raksha (Norio, Gazing Nightshade, Hexadecimal, Whisper Doll). Thanks!
"You just put six holes in a Louis Vuitton shirt and you expect me to 'wait'? For what? The 'fashion police?" ― M.

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