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Monolith's Power Descriptions

You've been to the Character Glossary of uncannyxmen.net, but still have questions regarding how someone's power works? This is the place to ask.
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Dr House
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Re: Monolith's Power Descriptions

Post by Dr House » 20 Jun 2018, 19:00

Can provide PDs on the Chalker family from PAD's first X-Factor run?
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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 20 Jun 2018, 19:10

Not much to say.

Vic Chalker wore a suit of armor. It increased his strength, protected him from injury, and was equipped with lasers and boot jets.

Rick Chalker was a cyborg called Number One Fan, who replaced his hands with spinning, razor-lined propellers.

Dick Chalker was a mutant named Carnivore who resembled a humanoid dinosaur. He had saurian strength and agility, claws, and fangs.
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Re: Monolith's Power Descriptions

Post by tokenBG1009 » 25 Jun 2018, 02:11

Is there any reason Kitty couldn't use her powers to shrink similarly to Hank Pym's explanation of them in the Ant-Man movie? Basically reducing the space between atoms to make things smaller?
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Re: Monolith's Power Descriptions

Post by Monolith » 25 Jun 2018, 13:08

Shadowcat's powers don't work like that at all. Her power takes advantage of the space between atoms, squeezing through the excess space. Reducing the space between atoms would be inherently contrary to the mechanism her phasing employs to work.
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Re: Monolith's Power Descriptions

Post by Dr House » 25 Jun 2018, 17:44

Is Raptor (Gary Wilton Jr.) a mutant? His trading card that came with his 1993 Annual appearance mentioned him to be a latent mutant, but his backstory sounds more like a human artifically mutated in-utero.
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Re: Monolith's Power Descriptions

Post by Monolith » 25 Jun 2018, 17:51

Raptor was created at a time when anyone born with their powers was considered a mutant because they had an "x-factor" in their genes, before the common understanding that Mutant(TM) powers came from a specific X-Gene. Because of his minimal appearances since then, the issue has never been revisited.
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Re: Monolith's Power Descriptions

Post by tokenBG1009 » 26 Jun 2018, 06:32

Monolith wrote:
25 Jun 2018, 13:08
Shadowcat's powers don't work like that at all. Her power takes advantage of the space between atoms, squeezing through the excess space. Reducing the space between atoms would be inherently contrary to the mechanism her phasing employs to work.
Whoops, for some reason I thought her powers allowed her to spread her atoms out to move between things.
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Re: Monolith's Power Descriptions

Post by Dr House » 26 Jun 2018, 11:36

Are their PD's for the Hellions members Snot, Mudbug, and Tin-Man?
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Re: Monolith's Power Descriptions

Post by Monolith » 26 Jun 2018, 13:07

Snot possesses a superhuman nasal cavity that contains mucus of exotic properties. He can sneeze or snort in order to propel his mucus a much greater distance than any normal human. He also produces far more mucus than normal. Snot's mucus is abnormally elastic and adhesive. It can cling to his targets, restricting their movements and gluing them to the floor or anything else they touch. It absorbs force which, combined with its slippery and adhesive properties, makes it difficult to remove. A targeted snotball can block off orifices, potentially asphyxiating and killing an opponent.

Mudbug has an animal mutation that causes him to resemble a crawfish. The majority of his body is covered with a hardened exoskeleton armor, including his head, limbs, and backside. He possesses great strength and durability with his arms' pincer claws able to exert vise-like pressure. He is amphibious, and able to swim at high speeds. Like the crustacean he resembles, Mudbug has a soft underbelly. The only portion of his frame that still appears human is the front of his chest, roughly the same surface area as Chamber's energy cavity. He also has a pair of normal human arms extending from his sides, which act as smaller supplementary limbs to his larger crawfish claws.

Tin Man is a technokinetic, able to animate and control mechanical systems. He specializes in reconstructing raw materials into lifelike robotics, such as forging a massive hand able to grab and strike at his environment, or building an exoskeleton of metal around himself like a giant robot body. Tin Man's bio-mechanical physiology has also absorbed metal into his biology, using scrap to rebuild and replace damaged organic tissue. This makes him into a naturally-occurring cyborg. The extent to which he can upgrade and alter his own body in this manner is unknown.
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Re: Monolith's Power Descriptions

Post by Dr House » 16 Jul 2018, 14:07

Hey, may I get PD's on Hate-Monger (one I'm referring to was the super-powered one from the MU Series III card set), Century (Force Works), Heart Attack (Tyler Meagher), and Shock (Ariel Fagan)?
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Re: Monolith's Power Descriptions

Post by Monolith » 18 Jul 2018, 01:28

Century is on page 3 of this thread.

Hate Monger is on page 14 of the Archives.

Heart Attack was enhanced by the Firm to possess augmented strength, endurance, and reflexes. She wore armor that increased her resistance to harm and used various weapons like a laser, energy blade, and comically 90's sized hand cannons.

Shock was the daughter of one of the Mr. Fears. She recreated his fear chemical into a potion that physically transformed her into a monstrous-looking body able to generate the flight scent fear chemical at will. Shock could manipulate the fear effect to a certain degree, causing people to experience generalized fear or the outbreak of specific phobia reactions.
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Re: Monolith's Power Descriptions

Post by Dr House » 25 Jul 2018, 22:17

Mono, what’s the difference between the average mutant speedster (like Quicksilver) and spinning mutants like Riptide, Pirouette, and Whirlwind? The latter group seems to have localized forms of super-speed.
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Re: Monolith's Power Descriptions

Post by Monolith » 26 Jul 2018, 13:19

It's difficult for me to understand too. How does one gain the power of superhuman angular momentum, rather than linear momentum like running? It could be that different muscle groups have superhuman strength and resilience; instead of Quicksilver's leg muscles and reinforced lower body, Riptide may have...superhuman shoulder and torso activity?

Add to that I'm fairly certain Marvel has just fully bestowed wind-generating powers on Whirlwind since the late-90's. He's just not treated like a spinning character anymore, and more of a "I point and wind funnels form" character.
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Re: Monolith's Power Descriptions

Post by Dr House » 30 Jul 2018, 17:43

Is there a PD on Bogeyman (Douglas Carmody) and Radiance (Ryoko Sabuki)?
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Re: Monolith's Power Descriptions

Post by Monolith » 03 Aug 2018, 14:51

Douglas Carmody doesn't really have a stable power set. He went through multiple incarnation of one-off M.O.s without a consistent theme.

First, he was a normal guy hunting Power Pack with a gun and a handheld mutant detector.

Second, he upgraded to an armor based on the Right's equipment.

Third, he was turned into a demon by Nastir'h.

Finally, he became an entirely different sort of demon that possesses people.

Ryoko Sabuki, known as Radiance in America and Supreme Radiant Friend in Japan, inherited the energy manipulation powers of her grandmother, Golden Girl/Woman of the Kid Commandos and Invaders during WWII. While her late sister, Goldfire of the Penance Council, manifested heat/flame based abilities, Radiance's powers were a more advanced form of light manipulation closer to her grandmother's. As both a musician and a super-hero, she maintained a "light hearted" public persona similar to Jubilee or Dazzler. Her powers could create dazzling displays of light, used passively to blind or disorient opponents, or merely for entertainment and stage shows. However, Radiance could also use her powers in aggressive ways. She could project laser beams that cut through metal, stimulate molecular activity to induce burning or melting, and form hard light constructs. These could take the form of a tangible battering rams, defensive barriers, or other forms shaped by her mind. Radiance also can create holograms, insubstantial illusions or memories projected from her mind. She is also able to fly by riding currents of light through the air, and can lift other people and objects the same way.
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Re: Monolith's Power Descriptions

Post by Dr House » 09 Aug 2018, 16:44

Thanks, Mono. Is there a PD on John Wraith?
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Re: Monolith's Power Descriptions

Post by Monolith » 09 Aug 2018, 20:01

He's basically just a teleporter. His power is described as phase-jumping, which is normally a bit more complicated than teleporting, but it was never elaborated on or described more fully. So...teleporter. Typically moves only himself and equipment, not passengers.
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Re: Monolith's Power Descriptions

Post by Dr House » 19 Aug 2018, 21:38

May I have PD's on Rain Boy, Silicon II, Scorpion Boy, Gloom, Slick, and Ziggy Karst?
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Re: Monolith's Power Descriptions

Post by Monolith » 20 Aug 2018, 14:24

Silicon and Gloom are described in the Character Glossary. Because they only appeared using their powers once in a single scene, there isn't much more that can be said about either.

Slick possessed telepathic abilities allowing him to project his thoughts and communicate with others mentally. His body was radically non-human, making him tiny in stature with an appearance similar to a goblin. However, Slick's psychically-induced charisma projected his self-image so that he appeared to be a handsome and physically fit young man to everyone who saw him, or even made physical contact with him. His abilities gave him a magnetic personality on top of his illusory form, naturally drawing people into his orbit. How much he could influence others in this way and what other psychic abilities he may have possessed are unknown.

Rain Boy appeared to be a sentient mass of water. He existed inside a force field / skin suit, maintaining a body with human proportions for him to interact with his surroundings. He presumably perceived his environment psionically. Rain Boy could expel pressurized streams of water out from his body. How he regenerated this lost mass is unknown, but he may have been capable of absorbing water from other sources through his suit.

Rico, Scorpion Boy, had a radically inhuman physiology. He had six arachnid-like legs and two arms with pincer claws instead of normal hands. He could skitter over walls and ceilings. Rico had wings allowing flight over short distances and scorpion-like tail with a stinger on the tip.

Ziggy Karst employs liquid metal modules to express her powers. It remains unclear whether these modules ARE her power, i.e. something she naturally produces using biological or extra-dimensional mass, or if she merely possesses a cognitive power like Forge, and these modules are a form of non-biological technology she created to easily express her creative powers. Ziggy is capable of mentally controlling the modules, levitating them in the air and causing them to move as she wishes, using them to shield her from harm or attack people by swarming or striking them with great force. Individual modules can merge with one another, a combination of building blocks and nano-molecular reconfiguration. They can be combined to form advanced technological devices under Ziggy's control. Ziggy is a natural savant at understanding machinery and coming up with new ideas for techs, then expressing these ideas through her modules. When assembled, her modules have created energy-blasting hand guns, bombs, sensors, and so on.
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Re: Monolith's Power Descriptions

Post by Dr House » 22 Aug 2018, 13:58

Hey, is there an updated PD on Hope Summers?
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Re: Monolith's Power Descriptions

Post by Monolith » 22 Aug 2018, 17:21

Hope has been updated on Page 15!
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Re: Monolith's Power Descriptions

Post by Dr House » 22 Aug 2018, 17:53

My fault, I didn't read it carefully. Thanks!
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Re: Monolith's Power Descriptions

Post by Monolith » 22 Aug 2018, 18:01

No, you're fine -- I just made the update now.
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Re: Monolith's Power Descriptions

Post by Dr House » 30 Aug 2018, 14:17

How does Hope Abbott’s mutant ability differ from both astral projection and Franklin Richards’ dream-self power?
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Re: Monolith's Power Descriptions

Post by Monolith » 30 Aug 2018, 14:45

Astral projection involves the soul leaving the body to travel freely. When an astral form is active, the physical form is completely inert in a vegetative or trance state. The astral form is invisible to the naked eye, although some psychics and telepaths can manipulate the perspective of other people, allowing them to "see" the astral form with their minds. It can travel at the speed of thought, is unaffected by gravity and can pass harmlessly through solid barriers. A full-fledged telepath can exert other psychic effects through their astral form, such as reading minds, planting compulsions, or altering the perspectives of people in the presence of their astral form.

Tattletale's dream self had several key differences to an astral form. It was openly visible for all to see. Anyone who saw the dream self would believe Franklin was physically present, as it looked no different from a real boy. The dream self was still intangible, though, and could not touch or be touched by its environment. A telepath wanting to observe a distant location in their astral form must release their astral form, then direct it to travel through physical space at the speed of thought. Franklin, however, typically caused his dream self to materialize at a distant location he wanted to view instantly, instead of causing it to physically walk or fly there. Franklin could also remain conscious while his dream self was active. His mind split between his physical and dream bodies, and he could use the dream self as a scout, sending it out to observe distant locations while his physical body relayed what the dream self observed.

Trance's mind completely left her body like an astral form. Her physical form was unconscious so long as her energy form was flying free. She was visible, however, like Franklin's dream self. Her energy form traveled at the speed of thought and was insubstantial. It also had a bio-sting ability, allowing her to discharge energy on contact or while passing through a target, giving her an offensive ability not found in astral projection or Franklin's dream self.
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