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Monolith's Power Descriptions

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itsmeray
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Re: Monolith's Power Descriptions

Post by itsmeray » 26 Nov 2017, 05:15

Would you please explain Hindsight’s (Nathaniel Carver’s) powers?

With Quentin there, why is there a need for Hindsight?

Can’t Quentin functionally do whatever Hindsight can like read a person’s mind/memories?

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Gibbering Fool
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Re: Monolith's Power Descriptions

Post by Gibbering Fool » 26 Nov 2017, 07:28

itsmeray wrote:
26 Nov 2017, 05:15
Would you please explain Hindsight’s (Nathaniel Carver’s) powers?

With Quentin there, why is there a need for Hindsight?

Can’t Quentin functionally do whatever Hindsight can like read a person’s mind/memories?
Hindsight's powers are telemetry right? Like what Longshot has, reading memories off object?

Quentin's powers need a mind to read, so if the person's not there though Quentin's powers are pretty useless aren't they? If they're chasing a killer find and his shoe Hindsight could read something off it but Quentin can't do much. But if they catch the guy hinself Quentin's your man :-)

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 26 Nov 2017, 17:37

In a nutshell. The "Rogue" like aspect of his powers gets more focus, but Hindsight's psychometry allows him to read the history of any person OR object. It's just involuntary for people and requires conscious effort for objects. Nathaniel can read the psychic residue left on objects by past events, allowing him to potentially read the thoughts people were having in the past when they touched the object, something Quentin couldn't do unless the person themselves was physically present. Hindsight also gets a full-immersive experience when touching people, automatically providing him with their memories over a wide period. Quentin would have to telepathically search out specific memories, whereas Nathaniel would experience them all at once.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Monet
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Re: Monolith's Power Descriptions

Post by Monet » 04 Dec 2017, 06:41

Could I get a PD on the Rising Sons (Dragonwing, Spoilsport, Jet-Black, Nightwind, the Sign and Tough Love)?
"You just put six holes in a Louis Vuitton shirt and you expect me to 'wait'? For what? The 'fashion police?" ― M.

Jesse James II
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Re: Monolith's Power Descriptions

Post by Jesse James II » 04 Dec 2017, 22:57

Hi Mono. I've got a question about Ms. America The new one. America Chavez .. What exactly are her super powers? It appears she can make star- shaped portals... it appears that she has to break them in order to teleport... or am I wrong? Do they work the same way as Magik's stepping disks? How much control has she over them?

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 05 Dec 2017, 16:26

@Monet: Not a lot I can say about the Rising Sons. They appeared in one story, and were rather one-note characters. What's in the Character Glossary is about it.

@Jesse James:

Ms. America Chavez has a rather complicated ancestry, drawing power from both sides of her family. Her mother Amalia hails from Planet Fuertona through the Ancestral Plane. The people of Fuertona were empowered by Beracca and Sanar, two Spirit deities from the plane who created the planet together out of their love. America is a "Starling", one of a select few of her people who received the star portals ability. Her people had to flee Fuertona when her mother was a child, and the Spirits became weak defending Fuertona in their absence. It has been implied America, as a Starling, is possibly a reincarnation or representation of one of the Spirits, who will meet a second spirit and reignite the power of the Ancestral Plane. The Fuertonas fled to the Utopian Parallel, a unique and idyllic reality watched over by Billy Kaplan, who reached his highest potential in this reality as the Demiurge, the living essence of that reality. America's other mother, Elena, was a native of the Utopian Parallel, and America draws some of her power from her as well. So America Chavez is a unique mixture of power from the Demiurge and the Spirits of the Ancestral Plane.

Complicated backstory aside, her powers are relatively straightforward. She possessed extraordinary physical abilities, exceeding Class 100 strength, superhuman endurance, reflexes, sensory acuity, and invulnerability. Mac can survive in the vacuum of space and various typically heinous planetary or extra-dimensional environments. She can achieve supersonic velocity in flight within an atmosphere, and travel even faster while in vacuum. Her speed is so exceptional, when Monica Rambeau entered her light form and perceived her environment at the speed of light, everything froze from her perspective except America, who was still noticeably moving.

America's star portals are a manifestation of the power she inherited from Beracca. A functional breach in extra-dimensional space, star portals can be summoned into existence by Chavez then "opened" by "shattering" the star and traveling through it. They can be used for personal transport, or America can send people and objects through a star portal without her, taking them to a specific location. She can create portals large enough to fly starships through, or small enough to fit on a sheet of paper. The latter example shows she can manipulate star portals intricately enough to spell out a message for Carol Danvers using stars. America can travel the multiverse and the megaverse using star portals, jumping from point to point in a single reality or between realities. She can intuitively navigate between dimensions, tracking specific people or objects, or retracing previous dimensional jumps that originated from that point. She has also begun to learn how to use her star portals to travel through time. Mac had begun to develop a homing ability allowing her to find any specific person or point of space in the multiverse, guiding her travels with greater precision than before.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Dr House
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Re: Monolith's Power Descriptions

Post by Dr House » 20 Dec 2017, 14:41

Hey Monolith, can you provide PDs on the Puppet Master, the Human Fly (the original), the Tarantula, Doppelganger (from that X-Factor Annual)?
"You come at the king, you best not miss."

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 20 Dec 2017, 15:39

The Puppet Master is able to control minds using a special form of clay. This clay has both radioactive and mystical qualities, cultivated from its origin source at the base of Wundagore Mountain in Transia, the location of the High Evolutionary's experiments and where the Elder God Chthon's essence has been trapped and contained. By shaping the clay into the likeness of a given individual, the Puppet Master is able to control that person. The exact mechanism of his control has varied greatly over time. Sometimes he would physically manipulate the puppet to make his victim move in the same manner. More often, he concentrated mentally in order to plant powerful suggestions in the minds of his victim, directing their behavior. Sometimes his victims would consciously act out these compulsions without fully understanding why, but other times Puppet Master's control would place his victims in a trance-like state where they had no conscious thoughts other than his commands. Puppet Master required physical contact with his puppets to control them, and his control would be broken if the puppet was destroyed or misshapen so it no longer bore his victim's likeness. He could employ multiple puppets, but was also skilled at rapidly reshaping the clay of a given puppet to take control of a new victim on the fly.

Over the years, the Puppet Master has adopted a variety of new methods for mind control, exchanging his radioactive clay for technology and back again. For a brief period, he himself was physically transformed into a clay entity. This animated clay Puppet Master could morph into different appearances, assuming control over anyone he mimicked. He could even split into several smaller figurines to control several people at once. This super-powered Puppet Master was quickly reverted to his original state, however.

The Human Fly was one of the victims of Scourge, collectively described on page 17 of the Archives.

Most of the Tarantulas have no powers. The Delvadian Tarantula characters (and those based on them) uniformly have a sharp point on the tip of their boots. The second Tarantula made these points retractable. The points are often coated with a lethal, paralytic, or knock-out drug. Certain Tarantulas also have smaller retractable points from each of the fingers on their gloves. The second Tarantula underwent a procedure that enhanced his physical abilities with mutagenic drugs, boosting his strength, speed, agility, and reflexes. The first Tarantula was mutated by the Brand Corporation, slowly developing into a giant spider before dying.

Doppelganger is on page 15 of this thread.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

sambadaemon
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Re: Monolith's Power Descriptions

Post by sambadaemon » 27 Dec 2017, 17:52

I've been out of touch with the comics for a while now, so this may have been answered somewhere in canon, but with Wonder Man having reappeared (per Beast's spotlight), what, if any, powers does Rogue currently have?

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 27 Dec 2017, 18:07

Rogue seems to have permanently retained the ionic abilities she possessed from Wonder Man, so strength, durability, and flight.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Phoenixx9
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Re: Monolith's Power Descriptions

Post by Phoenixx9 » 27 Dec 2017, 20:19

In the past, it has been shown that Simon has above-human reflexes and superhuman running speed catching up to a speeding express train. And even more rare, Simon could see in low-light or darkness.

Does Simon still have those abilities? Does Rogue have them?

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 27 Dec 2017, 21:04

No idea. Wonder Man hasn't demonstrated them in years. Rogue never has.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Dr House
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Re: Monolith's Power Descriptions

Post by Dr House » 14 Jan 2018, 14:56

Hi, may I get PDs on Overlay, Boost (Morlock), and Tantra (the elephant mutant)?
"You come at the king, you best not miss."

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 15 Jan 2018, 04:32

Hard to do, since they really only used their powers about once.

Zach (called Overlay in the Handbooks) can imprint the behaviorisms of one animal onto another. So he made an intruder act like his pet rat.

Tantra can trigger and manipulate the libidos of other people. He can cause people to experience increased sexual arousal in response to specific stimuli of his choice.

Boost can amplify the powers of another mutant, carried out in a manner similar to Nocturne's possession. He enters the body of his mutant target, augmenting their mutagenic aura from within.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Dr House
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Re: Monolith's Power Descriptions

Post by Dr House » 17 Jan 2018, 01:18

Can I get a PD on Bill Foster?
"You come at the king, you best not miss."

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 17 Jan 2018, 14:05

He could grow.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Dr House
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Re: Monolith's Power Descriptions

Post by Dr House » 17 Jan 2018, 15:24

Did he have the same Pym Particle side-effects that Pym had?
"You come at the king, you best not miss."

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 17 Jan 2018, 19:04

Only the traditional Pym Particle limitations of not being able to grow too big without putting strain on his body. He once contracted radiation poisoning from a foe named Atom-Smasher. A transfusion of Jessica Drew's immunities saved his life, and working with the High Evolutionary's technology allowed him to complete reverse his problems, but he had to remain at 15 feet tall for a period of time afterwards.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

LimboMaster
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Re: Monolith's Power Descriptions

Post by LimboMaster » 18 Jan 2018, 14:31

Hey Mono. Has it ever been explained how Pym particles are supposed to work viz particles? I believe Hank started taking them as pills and then later in gaseous form (I think) until his body internalized whatever the process is. What has always bothered me about the particle/gas notion is that gas takes time for particles to diffuse, so how does the body get exposed/affected by the particles all at once, instead of say the part of the body in closest proximity to the gas starts to shrink first, followed by the rest as the gas diffuses across the body, through the bloodstream, or whatever (which would presumably just tear the body apart). I'm assuming it has something to do with the suit that regulates the exposure, but I've never seen that explained anywhere. Please help me suspend my disbelief.

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 18 Jan 2018, 14:45

Originally, the idea was that Pym Particles only affected organisms. So the principle behind the gas wasn't that Hank was absorbing it through his skin, but inhaling the Pym Particle vapors. Sticking your hand into a cloud of Pym Particles wouldn't do anything. Once in his system, the Pym Particles created a body-wide molecular reduction field. The Pym Particles didn't affect other nearby objects, or only parts of his body, because they only worked by triggering a "metabolic process" once they were absorbed into his system. Of course, the reduction field did extend a small distance out from his body once it was activated, causing his costume and helmet to be caught up in the same effect.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Peacock1976
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Re: Monolith's Power Descriptions

Post by Peacock1976 » 19 Jan 2018, 05:32

Wasn't the costume shrinking because of unstable molecules? The Wasp (Janet) was naked several times because she was wearing something that was not treated with unstabele molecules.

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 19 Jan 2018, 12:27

While Reed Richards gives out unstable molecule costumes pretty freely today, in the early days of super-heroing not everybody knew each other. 60's Ant-Man and the Wasp didn't have access to unstable molecules for their shrinking needs back then.

The molecular reduction field only extended a minimal distance, however. Good enough for skintight outfits, but the Wasp has shrunk her way out of towels and evening gowns before, which weren't close enough to be caught in the field.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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