unstablemolecules.com & uncannyxmen.net are proud to present....mightyavengers.net!

Monolith's Power Descriptions

You've been to the Character Glossary of uncannyxmen.net, but still have questions regarding how someone's power works? This is the place to ask.
User avatar
Monolith
Posts: 5764
Joined: 20 Feb 2007, 17:29

Re: Monolith's Power Descriptions

Post by Monolith » 26 Oct 2017, 14:56

Feral was previously in the Archives, but she was deleted to make room for more substantive PDs. Feral and Thornn are your basic cat-women, and there is no explanation for their abilities that is any lengthier than one would find in the Character Glossary. They each possess enhanced strength, speed, agility, endurance, reflexes, and senses, plus claws and a tail.

Candra is on page 5 of the Archives under the High Lords / Externals entry.

Sprite has an animated stone body, giving her a degree of superhuman strength and durability, and curiously, also a set of wings on her back allowing her to fly. She has an undefined morphing ability which has been demonstrated on-panel but never explained in dialogue. In essence, she has temporarily increased the apparent size of her fists, adding additional layers of stone to make them heavier bludgeons for punching opponents. What else she might be capable of is unknown.

Eye Boy has about a hundred eyes scattered over every surface of his body. He has a superhuman visual cortex able to effectively process information from these various perspectives simultaneously, giving him a 360 degree field of vision at all times. Trevor has developed an intuitive ability to read body language and visual cues, similar to Cypher's modern abilities. He can identify people's emotional state, subtle responses to their environment, and perform Sherlock-level data extrapolation based on his observations. The future Eye Man showed Trevor's abilities can also give him perfect vision and accuracy with firearms and ranged weapons. Eye Boy can also perceive certain forms of energy or information that are invisible to the naked eye. He can see magic, electromagnetic transmissions, pierce illusions, and find his friends because of the emotional energy that forms a connection between them. He can "x-ray" people, seeing their skeletons, circulatory system, or pinpoint other hidden or internal aspects of their bodies.

Shark Girl is a were-shark. In her transmorph state, she gained mass and altered her physiology to function as a bipedal humanoid shark. Iara has superhuman strength, swimming speed, endurance, reflexes, and her body is more resistant to general physical harm, temperate lows, and intense ocean pressure. She can breathe underwater, has an enhanced sense of smell and sensitivity to bio-magnetic fields, as well as sharpened teeth and claws.

Nature Girl anthropomorphically communicates with plants and animals. She can talk to creatures and derive information from them, or ask them to do things on her behalf. Similarly, she can communicate with trees and other forms of plantlife, causing them to act at her direction.

Crosta generates shockwaves, transmitted through air or water. He looks weird. Sources vary as to whether he's amphibious.

Creep, or Flourish, has a form of reactive botanopathy. Seeds, spores, and other forms of tiny or even microscopic plant life and vegetable matter respond to her presence, rapidly expanding and growing to full bloom. Her power is highly responsive to her emotions, creating beautiful flowers when she's happy or spreading mold and fungus when she's depressed. Although she presumably has the potential for greater control over vegetation, she had not reached that level yet.

Triage heals.

Hijack is a technopath, able to mentally seize control over different forms of technology. He primarily has used his ability against vehicles, anything from a car on the street to a S.H.I.E.L.D. Helicarrier. His power appears purely psionic and not based on digital "hacking", so S.H.I.E.L.D. defensive protocols, firewalls, and so forth were not a barrier for his power. Hijack could also command other forms of technology like powered armors or computer systems.

Benjamin Deeds possesses a complicated form of psychochemical passive camouflage. For reference, active camouflage is when you can't be seen, but passive camouflage is when you seem like you belong. Active camouflage would be anything from literally turning invisible to hiding under a tarp. Passive camouflage is when someone infiltrates a hospital by grabbing a lab coat and a clipboard as they walk around. Everyone can see you, but no one thinks anything of it because it seems like you SHOULD be there.

Deeds affects the brain, his own body, and his environment while his powers are active. The most obvious aspect of his power is when his body changes to match the features of another person. On close inspection, however, Deeds doesn't mimic the person identically, like Mystique would. Instead, he adopts their more prominent physical features and characteristics (hair color, background, level of attractiveness). This creates a psychological level of comfort in his target, because they subconsciously find his presence familiar. If he moves through his environment without interacting with his target, they may never even acknowledge his presence. Not because he's invisible, but because they are automatically accepting of the fact that he's there. In one-on-one interaction, Deeds can be very likeable and charming. He produces a psionic influence as well as psychochemical pheromones that bring his target closer to him. Although these aren't the aggressive seductive pheromones of Poison Ivy, they do increase the comfort level of his target so they're more accepting of any lies he tells or requests he makes. In some way, his chemicals affect technology as well as people. He was able to stroll into a S.H.I.E.L.D. field office, walk right up to Dum Dum Dugan, and hand him a note from Cyclops. Not only did no one stop him or question his presence as he moved into high security areas, but the security cameras and surveillance system didn't register his presence either. Benjamin has recently begun pushing the limits of his powers to achieve true shape-changing, like posing as Andreas Strucker, but his limits have not been completely established.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

Rincewind
Posts: 82
Joined: 13 Mar 2014, 14:58

Re: Monolith's Power Descriptions

Post by Rincewind » 27 Oct 2017, 14:49

Monolith wrote:
25 Oct 2017, 15:35
...basically, at some point in the analysis, you just have to say "it works because he's a mutant".
Monolith, that line reminded me so much of something a member of my gaming group once said. His character was talking to an individual who'd witnessed various superhero-related stuff, and was along the lines of "So, you're willing to accept hidden lands with dinosaurs, time-travel, jetpacks, talking gorillas and space monsters, but vampires are too silly to believe in for you?" In other words, if you over-analyze things, you're gonna be in for a miserable time.
Many people who had got to know Rincewind had come to treat him as a sort of two-legged miner's canary, and tended to assume that if Rincewind was still upright and not actually running then some hope remained.

User avatar
Monet
Posts: 26
Joined: 11 Oct 2014, 19:24

Re: Monolith's Power Descriptions

Post by Monet » 08 Nov 2017, 07:52

Could I get a PD on Ghost Girl (Lilli Stephens), Illusion (Ilya Zarkov) and Glamour (Glynis Zarkov)?
"You just put six holes in a Louis Vuitton shirt and you expect me to 'wait'? For what? The 'fashion police?" ― M.

User avatar
Monolith
Posts: 5764
Joined: 20 Feb 2007, 17:29

Re: Monolith's Power Descriptions

Post by Monolith » 13 Nov 2017, 14:00

Ghost Girl could become intangible. She could walk through walls and become immaterial to attack. She apparently could not make other people go intangible with her, but she could make surfaces intangible while in contact with them, acting like a living door so that people could walk through her and the wall or barrier she was standing against, exiting out the other side.

Illusion had the power to control the molecules of anything he touched for about one minute after he touched them. On a basic level, it meant he had telekinetic influence over any object he touched for the duration his power lasted. After touching a rock, he could make the rock fly through the air and strike specific targets. He could rearrange the molecules of objects as well, but to what degree was never explained. He could even reassemble molecules into complex structures after they were destroyed. Illusion once recreated a book that had been burnt and disintegrated in a fire two years earlier by touching a sheet that contained ash from the fire. By passing his hands over the sheet, he willed the molecules of various objects destroyed in the fire to draw back together, collecting them from miles away to reconstruct the destroyed objects.

Glamour had the power to control the molecules of her own body. She could become intangible, passing harmlessly through solid objects and avoiding physical contact. Glamour could equalize her density level with the Vision's, allowing her to strike him even when he was in his intangible state. Some scenes made it appear as if she could become invisible as well. Finally, Glamour reported that she could will her molecules to separate and then reassemble themselves harmlessly, accounting for the "saw a woman in half" trick she and Illusion performed at their magic shows. The extent of this ability was never documented.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

User avatar
Monet
Posts: 26
Joined: 11 Oct 2014, 19:24

Re: Monolith's Power Descriptions

Post by Monet » 14 Nov 2017, 05:09

Thanks for the PD's.

Two questions.

1). Could Mystique make hide her "X" genetic markers that scanning on Sentiel scanners and other devices? I know that she can perfectly mimic the proportions, coloration, fingerprints, retina patterns, etc. of another person but can she appear totally human.

2). You mention in the PD you did for Mystique that her abilities were upgraded to allowing her the increase her generated mass. Do you have any idea how this is done? Could it be possibly through massive cell growth? Has there been a displayed image of going to a large mass, if so what save was the shapeshifted form?
"You just put six holes in a Louis Vuitton shirt and you expect me to 'wait'? For what? The 'fashion police?" ― M.

User avatar
Monolith
Posts: 5764
Joined: 20 Feb 2007, 17:29

Re: Monolith's Power Descriptions

Post by Monolith » 14 Nov 2017, 13:41

1) No. The X-gene is what allows her to morph in the first place. She couldn't alter that gene without losing the ability to alter that gene in the first place. Catch-22. Her morphing ability allows her to mimic all the surface-level details of another person, but she could never pass a genetics test. Probably couldn't even pass a blood test, but my biology isn't strong enough to say for sure.

2) Mystique has more mass in general these days. Originally, she had the mass her default appearance suggested, around 115 lbs of mass. Her upgrades have given her closer to 200 lbs of mass, despite appearances. Therefore she houses more mass than is apparent to the naked eye, and this excess mass it what she manipulates to assume temporarily larger forms. She cannot assume giant sizes, but merely becomes larger and more muscular forms than normal without incident, such as posing as Sabretooth, growing extra arms, wings, tendrils, etc.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

User avatar
Dr House
Posts: 117
Joined: 18 Dec 2013, 13:31

Re: Monolith's Power Descriptions

Post by Dr House » 24 Nov 2017, 07:03

Did Jason Wyngarde have potential for telepathy? Two of his daughters are telepaths and the feats he displayed from the Legacy Vurus augmenting his power seem to indicate so.
"You come at the king, you best not miss."

User avatar
Monolith
Posts: 5764
Joined: 20 Feb 2007, 17:29

Re: Monolith's Power Descriptions

Post by Monolith » 24 Nov 2017, 20:27

It has never been discussed explicitly. Just the implications of what you mentioned above. Psychic powers tend to evolve into each other more than most forms of mutations, re: Cable, Karma, Psylocke, etc.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

itsmeray
Posts: 28
Joined: 05 Apr 2009, 00:56

Re: Monolith's Power Descriptions

Post by itsmeray » 26 Nov 2017, 05:15

Would you please explain Hindsight’s (Nathaniel Carver’s) powers?

With Quentin there, why is there a need for Hindsight?

Can’t Quentin functionally do whatever Hindsight can like read a person’s mind/memories?

User avatar
Gibbering Fool
Posts: 3210
Joined: 09 Apr 2007, 03:10

Re: Monolith's Power Descriptions

Post by Gibbering Fool » 26 Nov 2017, 07:28

itsmeray wrote:
26 Nov 2017, 05:15
Would you please explain Hindsight’s (Nathaniel Carver’s) powers?

With Quentin there, why is there a need for Hindsight?

Can’t Quentin functionally do whatever Hindsight can like read a person’s mind/memories?
Hindsight's powers are telemetry right? Like what Longshot has, reading memories off object?

Quentin's powers need a mind to read, so if the person's not there though Quentin's powers are pretty useless aren't they? If they're chasing a killer find and his shoe Hindsight could read something off it but Quentin can't do much. But if they catch the guy hinself Quentin's your man :-)

User avatar
Monolith
Posts: 5764
Joined: 20 Feb 2007, 17:29

Re: Monolith's Power Descriptions

Post by Monolith » 26 Nov 2017, 17:37

In a nutshell. The "Rogue" like aspect of his powers gets more focus, but Hindsight's psychometry allows him to read the history of any person OR object. It's just involuntary for people and requires conscious effort for objects. Nathaniel can read the psychic residue left on objects by past events, allowing him to potentially read the thoughts people were having in the past when they touched the object, something Quentin couldn't do unless the person themselves was physically present. Hindsight also gets a full-immersive experience when touching people, automatically providing him with their memories over a wide period. Quentin would have to telepathically search out specific memories, whereas Nathaniel would experience them all at once.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

User avatar
Monet
Posts: 26
Joined: 11 Oct 2014, 19:24

Re: Monolith's Power Descriptions

Post by Monet » 04 Dec 2017, 06:41

Could I get a PD on the Rising Sons (Dragonwing, Spoilsport, Jet-Black, Nightwind, the Sign and Tough Love)?
"You just put six holes in a Louis Vuitton shirt and you expect me to 'wait'? For what? The 'fashion police?" ― M.

Jesse James II
Posts: 14
Joined: 11 Oct 2017, 20:42

Re: Monolith's Power Descriptions

Post by Jesse James II » 04 Dec 2017, 22:57

Hi Mono. I've got a question about Ms. America The new one. America Chavez .. What exactly are her super powers? It appears she can make star- shaped portals... it appears that she has to break them in order to teleport... or am I wrong? Do they work the same way as Magik's stepping disks? How much control has she over them?

User avatar
Monolith
Posts: 5764
Joined: 20 Feb 2007, 17:29

Re: Monolith's Power Descriptions

Post by Monolith » 05 Dec 2017, 16:26

@Monet: Not a lot I can say about the Rising Sons. They appeared in one story, and were rather one-note characters. What's in the Character Glossary is about it.

@Jesse James:

Ms. America Chavez has a rather complicated ancestry, drawing power from both sides of her family. Her mother Amalia hails from Planet Fuertona through the Ancestral Plane. The people of Fuertona were empowered by Beracca and Sanar, two Spirit deities from the plane who created the planet together out of their love. America is a "Starling", one of a select few of her people who received the star portals ability. Her people had to flee Fuertona when her mother was a child, and the Spirits became weak defending Fuertona in their absence. It has been implied America, as a Starling, is possibly a reincarnation or representation of one of the Spirits, who will meet a second spirit and reignite the power of the Ancestral Plane. The Fuertonas fled to the Utopian Parallel, a unique and idyllic reality watched over by Billy Kaplan, who reached his highest potential in this reality as the Demiurge, the living essence of that reality. America's other mother, Elena, was a native of the Utopian Parallel, and America draws some of her power from her as well. So America Chavez is a unique mixture of power from the Demiurge and the Spirits of the Ancestral Plane.

Complicated backstory aside, her powers are relatively straightforward. She possessed extraordinary physical abilities, exceeding Class 100 strength, superhuman endurance, reflexes, sensory acuity, and invulnerability. Mac can survive in the vacuum of space and various typically heinous planetary or extra-dimensional environments. She can achieve supersonic velocity in flight within an atmosphere, and travel even faster while in vacuum. Her speed is so exceptional, when Monica Rambeau entered her light form and perceived her environment at the speed of light, everything froze from her perspective except America, who was still noticeably moving.

America's star portals are a manifestation of the power she inherited from Beracca. A functional breach in extra-dimensional space, star portals can be summoned into existence by Chavez then "opened" by "shattering" the star and traveling through it. They can be used for personal transport, or America can send people and objects through a star portal without her, taking them to a specific location. She can create portals large enough to fly starships through, or small enough to fit on a sheet of paper. The latter example shows she can manipulate star portals intricately enough to spell out a message for Carol Danvers using stars. America can travel the multiverse and the megaverse using star portals, jumping from point to point in a single reality or between realities. She can intuitively navigate between dimensions, tracking specific people or objects, or retracing previous dimensional jumps that originated from that point. She has also begun to learn how to use her star portals to travel through time. Mac had begun to develop a homing ability allowing her to find any specific person or point of space in the multiverse, guiding her travels with greater precision than before.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

User avatar
Dr House
Posts: 117
Joined: 18 Dec 2013, 13:31

Re: Monolith's Power Descriptions

Post by Dr House » 20 Dec 2017, 14:41

Hey Monolith, can you provide PDs on the Puppet Master, the Human Fly (the original), the Tarantula, Doppelganger (from that X-Factor Annual)?
"You come at the king, you best not miss."

User avatar
Monolith
Posts: 5764
Joined: 20 Feb 2007, 17:29

Re: Monolith's Power Descriptions

Post by Monolith » 20 Dec 2017, 15:39

The Puppet Master is able to control minds using a special form of clay. This clay has both radioactive and mystical qualities, cultivated from its origin source at the base of Wundagore Mountain in Transia, the location of the High Evolutionary's experiments and where the Elder God Chthon's essence has been trapped and contained. By shaping the clay into the likeness of a given individual, the Puppet Master is able to control that person. The exact mechanism of his control has varied greatly over time. Sometimes he would physically manipulate the puppet to make his victim move in the same manner. More often, he concentrated mentally in order to plant powerful suggestions in the minds of his victim, directing their behavior. Sometimes his victims would consciously act out these compulsions without fully understanding why, but other times Puppet Master's control would place his victims in a trance-like state where they had no conscious thoughts other than his commands. Puppet Master required physical contact with his puppets to control them, and his control would be broken if the puppet was destroyed or misshapen so it no longer bore his victim's likeness. He could employ multiple puppets, but was also skilled at rapidly reshaping the clay of a given puppet to take control of a new victim on the fly.

Over the years, the Puppet Master has adopted a variety of new methods for mind control, exchanging his radioactive clay for technology and back again. For a brief period, he himself was physically transformed into a clay entity. This animated clay Puppet Master could morph into different appearances, assuming control over anyone he mimicked. He could even split into several smaller figurines to control several people at once. This super-powered Puppet Master was quickly reverted to his original state, however.

The Human Fly was one of the victims of Scourge, collectively described on page 17 of the Archives.

Most of the Tarantulas have no powers. The Delvadian Tarantula characters (and those based on them) uniformly have a sharp point on the tip of their boots. The second Tarantula made these points retractable. The points are often coated with a lethal, paralytic, or knock-out drug. Certain Tarantulas also have smaller retractable points from each of the fingers on their gloves. The second Tarantula underwent a procedure that enhanced his physical abilities with mutagenic drugs, boosting his strength, speed, agility, and reflexes. The first Tarantula was mutated by the Brand Corporation, slowly developing into a giant spider before dying.

Doppelganger is on page 15 of this thread.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

sambadaemon
Posts: 342
Joined: 08 Apr 2011, 10:30

Re: Monolith's Power Descriptions

Post by sambadaemon » 27 Dec 2017, 17:52

I've been out of touch with the comics for a while now, so this may have been answered somewhere in canon, but with Wonder Man having reappeared (per Beast's spotlight), what, if any, powers does Rogue currently have?

User avatar
Monolith
Posts: 5764
Joined: 20 Feb 2007, 17:29

Re: Monolith's Power Descriptions

Post by Monolith » 27 Dec 2017, 18:07

Rogue seems to have permanently retained the ionic abilities she possessed from Wonder Man, so strength, durability, and flight.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

User avatar
Phoenixx9
Posts: 633
Joined: 11 Mar 2009, 17:35

Re: Monolith's Power Descriptions

Post by Phoenixx9 » 27 Dec 2017, 20:19

In the past, it has been shown that Simon has above-human reflexes and superhuman running speed catching up to a speeding express train. And even more rare, Simon could see in low-light or darkness.

Does Simon still have those abilities? Does Rogue have them?

User avatar
Monolith
Posts: 5764
Joined: 20 Feb 2007, 17:29

Re: Monolith's Power Descriptions

Post by Monolith » 27 Dec 2017, 21:04

No idea. Wonder Man hasn't demonstrated them in years. Rogue never has.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

User avatar
Dr House
Posts: 117
Joined: 18 Dec 2013, 13:31

Re: Monolith's Power Descriptions

Post by Dr House » 14 Jan 2018, 14:56

Hi, may I get PDs on Overlay, Boost (Morlock), and Tantra (the elephant mutant)?
"You come at the king, you best not miss."

User avatar
Monolith
Posts: 5764
Joined: 20 Feb 2007, 17:29

Re: Monolith's Power Descriptions

Post by Monolith » 15 Jan 2018, 04:32

Hard to do, since they really only used their powers about once.

Zach (called Overlay in the Handbooks) can imprint the behaviorisms of one animal onto another. So he made an intruder act like his pet rat.

Tantra can trigger and manipulate the libidos of other people. He can cause people to experience increased sexual arousal in response to specific stimuli of his choice.

Boost can amplify the powers of another mutant, carried out in a manner similar to Nocturne's possession. He enters the body of his mutant target, augmenting their mutagenic aura from within.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

LimboMaster
Posts: 41
Joined: 18 Nov 2013, 22:10

Re: Monolith's Power Descriptions

Post by LimboMaster » 18 Jan 2018, 14:31

Hey Mono. Has it ever been explained how Pym particles are supposed to work viz particles? I believe Hank started taking them as pills and then later in gaseous form (I think) until his body internalized whatever the process is. What has always bothered me about the particle/gas notion is that gas takes time for particles to diffuse, so how does the body get exposed/affected by the particles all at once, instead of say the part of the body in closest proximity to the gas starts to shrink first, followed by the rest as the gas diffuses across the body, through the bloodstream, or whatever (which would presumably just tear the body apart). I'm assuming it has something to do with the suit that regulates the exposure, but I've never seen that explained anywhere. Please help me suspend my disbelief.

User avatar
Monolith
Posts: 5764
Joined: 20 Feb 2007, 17:29

Re: Monolith's Power Descriptions

Post by Monolith » 18 Jan 2018, 14:45

Originally, the idea was that Pym Particles only affected organisms. So the principle behind the gas wasn't that Hank was absorbing it through his skin, but inhaling the Pym Particle vapors. Sticking your hand into a cloud of Pym Particles wouldn't do anything. Once in his system, the Pym Particles created a body-wide molecular reduction field. The Pym Particles didn't affect other nearby objects, or only parts of his body, because they only worked by triggering a "metabolic process" once they were absorbed into his system. Of course, the reduction field did extend a small distance out from his body once it was activated, causing his costume and helmet to be caught up in the same effect.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

User avatar
Peacock1976
Posts: 25
Joined: 15 Jul 2009, 09:21

Re: Monolith's Power Descriptions

Post by Peacock1976 » 19 Jan 2018, 05:32

Wasn't the costume shrinking because of unstable molecules? The Wasp (Janet) was naked several times because she was wearing something that was not treated with unstabele molecules.

Post Reply