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Monolith's Power Descriptions

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Dr House
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Re: Monolith's Power Descriptions

Post by Dr House » 08 Oct 2017, 18:06

FF #351 showed Sue Storm using here power to make Kubik & Kosmos visible. Im doing so, she remarked that they have more than 3 dimensions.

I understand that in two-dimensional space, things are flat and a 3D object intruding into that space won’t be perceived in its entirety,
but how can a three-dimensional being correctly perceive a being with at least four dimensions?
"You come at the king, you best not miss."

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 08 Oct 2017, 18:32

Ah, well, you're going to trip me up with the word "correctly". Beings with three-dimensional perception can observe three+ dimensional objects correctly...just not completely.

Just to review, the ability to flatten out a 3D object into 2D is a metaphor used for higher dimensional observation as well. Take your typically six-sided die, or cube. Assume it's hollow and just has six equal square sides. You can flatten that cube out into 2D, creating a six square design that looks like a cross. That is a 3D object broken down to be fully visible in 2D. Fold it back up into 3Ds as a cube, and only one square of six is still visible on that particular 2D plane.

The same principle is applied to 3D - 4D conversion with tesseracts, or hypercubes. Salvadore Dali famously painted the Crucifixion (Xorpus Hypercubus) using a hypercube in place of the cross (google it). The hypercube is the 3D representation of a 4D object, a "cross" composed of 3D cubes unfolded from the 4D world. If that hypercube was folded back into 4D, we would perceive the various 3D cubes of the cross collapsing in on themselves and "disappearing", leaving only a single cube remaining to represent the footprint of the larger 4D object remaining in the 3D world.

TL;DR, a 4D being would not be perceived as a 3D humanoid configuration in their fully natural state, but we could perceive a 3D representation of that being that simply would not be the full visualization of all the dimensions they possess.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Dr House
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Re: Monolith's Power Descriptions

Post by Dr House » 10 Oct 2017, 19:34

Ok, thanks Monolith. You really know how to break things down.

Is there a PD on Negasonic Teenage Warhead?
"You come at the king, you best not miss."

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Re: Monolith's Power Descriptions

Post by Monet » 11 Oct 2017, 02:32

Thanks for the PD's Monolith. Could you do PD's on these Alpha Flight members: Radius (Jared Corbo), Flex (Adrian Corbo), Puck II (Zuzha Yu), Major Mapleleaf II (Louis Edmond Sadler, Jr.), Centennial (Rutherford Princeton) and Snowbird (Narya Thompson).
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Re: Monolith's Power Descriptions

Post by Anna Raven » 11 Oct 2017, 02:40

Puck 2 just got a spotlight on the main site that probably goes into her powers pretty well.
Exiles: Nocturne|Ultimate Thor|1602 Matthew Murdoch|Kurt Waggoner|Colossus (BotA)|BB-8|Ultimate Rogue|Black Widow (AoU)|Stand-Off (AoX)

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 11 Oct 2017, 13:06

@Dr House: Negasonic Teenage Warhead is an immensely powerful mutant of undefined potential. She seems capable of reality altering to an immeasurable degree. Before her death, she demonstrated telepathic and precognitive abilities. Ellie died in the Sentinel attack on Genosha, but apparently willed herself back to life, creating a new home and possibly a new family for herself. She demonstrated combat precognition (anticipating her opponents moments in advance and reacting to avoid or counter them), teleportation, telekinesis, molecular manipulation, energy redistribution, time travel, and so on.

@Monet: Please take the time to check the Archives before requesting PDs. Radius and Flex can be found in the Archives.

Puck II's abilities are somewhat nebulous. She had an enhanced physique, with near superhuman levels of strength, speed, agility, endurance, and reflexes. She reportedly had super-intelligence and rapid cognitive development as an infant. She also seemed to have the ability to absorb kinetic energy and reverse it on impact, bouncing in a manner similar to Speedball. This allowed her to strike walls or objects and rebound off of them with even greater force. This was never confirmed in the comics she appeared in, and may have been simply super-agility and leaping. However, the Handbooks indicated kinetic bouncing was the intent.

Major Maple Leaf had no superhuman powers. His horse, Thunder, had superhuman abilities that he passed off as his own. How he accomplished this is unclear, since he very rarely DID anything in his appearances. When he was first approached by Sasquatch, Langkowski commented that Maple Leaf reportedly had super strength, durability, bio-centric power blasts, and flight. Major Maple Leaf would ride Thunder as a flying horse, but otherwise its unclear how he could have demonstrated those other abilities (particularly energy blasts) in a manner that hid the fact that Thunder was the one with real powers.

Centennial was a late-blooming mutant. His powers did not emerge until he was 100 years old. He gained overall increased vitality along with superhuman strength, invulnerability, flight, and heat vision.

Snowbird is a demi-goddess, born of a mortal man and Nelvanna, Goddess of the Northern Lights. She is a natural changeling who assumed human form only after Shaman midwifed her into existence and cast a spell binding her to the human world. As a result, Narya's natural state is a somehow ethereal beauty, with flowing hair and exotic eyes. She possesses superhuman strength, speed, endurance, and the power of flight. Snowbird has various psychic abilities as well. Deliberately birthed as a weapon against the Great Beasts, she can sense their presence at a distance. She can also sense other sources of evil or magic not related to the Beasts. As one of the Northern Gods, Snowbird can sense when Shaman or Talisman evokes the name of the Great Spirit, a form of prayer. Such an invocation would only be made in times of great peril, alerting her to her friends' plight. Snowbird has precognitive visions that occasionally alert her to the future, and she can also see the past. By concentrating, she can retrocognitively peel back time in her immediate area, watching events take place in reverse as she "rewinds" her perceptions to observe events that took place at least hours earlier. Finally, Snowbird once placed a compulsion on Northstar forcing him to aid in battle with the Great Beasts. He retained his free will and could act independently in all other ways, but was compelled to aid in their mission. It was unclear if Snowbird could only use this power to gather forces against the Great Beasts, or if she could compel people for various reasons and simply refused to use the ability otherwise.

As a changeling, Snowbird's true form is actually transitional. She can assume a completely human state, hiding her demi-goddess features in the guise of Anne MacKenzie-Thompson. She loses her powers of flight and enhanced physical strength as Anne, but she becomes more empathic and "mortal" in her dealings with others. At the other end of the spectrum, she can also assume her "true fires", a display of her natural state as a goddess that is beyond mortal ability to comprehend. Finally, Snowbird can change into animals. Initially, the spell Shaman cast binding her to the mortal realm was unexpectedly specific -- she was bound literally to the lands of Canada, and could not leave Canada without suffering immense pain and deteriorating health. Her changeling power was also limited to only changing into animals native to the Great North where she was born. As a result, she changed into arctic owls, foxes, wolverines, polar bears, and so on. Generally, when Snowbird changed into an animal of greater mass, such as a polar bear, she increased in size to match the creature's bulk. On the other hand, if she changed into an animal of lesser mass, like an owl, she would retain her mass and change into a human-sized owl instead. She circumvented this mass principle on one occasion by changing into a swarm of insects, normal-sized for insects but possessing the cumulative mass of a human. Snowbird's transformations were always into albino white female versions of any creature. So white hair, fur, skin, scales, feathers, etc.

After choosing to have the child of a mortal man, Snowbird was forced to give up her immortality to the Northern Gods of her pantheon. As a result she was now mortal, but could leave the lands of Canada without incident, and could now transform into a white female version of any animal, not just those native to Canada. After being killed, she was resurrected as an immortal again, but apparently no longer has her former weaknesses either.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Re: Monolith's Power Descriptions

Post by P-90 » 22 Oct 2017, 23:16

Hello Mono, could I get PD's on the Inhuman's genetics council if possible? (Cynas, Sapphiras etc.)

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 22 Oct 2017, 23:26

...I don't think they ever actually did anything in any of their appearances. Just held council meetings and cackled malevolently.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Re: Monolith's Power Descriptions

Post by P-90 » 23 Oct 2017, 13:12

Oh okay, thanks anyway.

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Re: Monolith's Power Descriptions

Post by Dr House » 24 Oct 2017, 12:38

Can you provide a PD for Will O' The Wisp?
"You come at the king, you best not miss."

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 24 Oct 2017, 13:28

Page 18 of the Archives, under Wild Pack.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Re: Monolith's Power Descriptions

Post by Monet » 24 Oct 2017, 23:20

Hi, Monolith this is kind of a PD and not. I was wondering if you could do a description of the different types of wings featured throughout Marvel characters IE. Angel, Deathbird, Angel Salvadore/Pixie, Owl, Redwing, etc.

And a question about Deathbird. Does her wings grow and retract? As in panel she's featured with vestigal wings like Deathcry and a number of other throwback Shi'ar and then on others she's more throwback than them and has full wings and capable of fight. Also, do these things extend from back or simply down the lining of her arms?

Also, do you know how "natural" flight works in Marvel such as for the character Wing?

One last question? How do hollow bones work? I know they make mutants like Angel and Icarus lighter for flight but how would impact them if they didn't have hollow bones and how does effect their weight?

Thanks for any help and you can give.
"You just put six holes in a Louis Vuitton shirt and you expect me to 'wait'? For what? The 'fashion police?" ― M.

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Re: Monolith's Power Descriptions

Post by Monolith » 25 Oct 2017, 15:35

General questions lead to general confusion, Monet. If you just ask me to talk about wings, I could ramble semi-coherently for days. I'll try to address the specific points you bring up, though.

Deathbird's wings traditionally do not retract. They extend as underarm wings at all times, although they can flatten out to take up less space. Her wings were shredded for a time in the 90's, though. They eventually regrew over time.

Self-propelled flight works in different ways in the Marvel Universe. It can be purely psionic (a form of telekinetic levitation) or a psionic manipulation of anti-graviton or electromagnetic particles.

Flight, in real world physics, is difficult because of the square-cube law. That means that increases in scale lead to a cubed increase in weight. It's why giant people are nearly impossible, because even giant human bones would be unable to support the weight present for such a large person. Birds are relatively small creatures compared to humans, and so humans cannot simply have wings and then fly, because they weigh too much.

"Hollow bones" is a sci-fi attempt to explain away how people like Warren can fly in comics. In order to reduce his weight enough that it's (sorta) feasible for his wings to lift him off the ground, he supposedly has hollow bones (making them lighter) and zero body fat. Of course, this has its own problems. Body fat has a purpose -- it helps insulate us from cold. So some explanations claim Warren's wings are actually solar conductors, with the feathers absorbing heat and using it to keep him warm. And his hollow bones should be more brittle and easy to break, but Warren had mutant strong bones and strengthened muscle tissue and...

...basically, at some point in the analysis, you just have to say "it works because he's a mutant".
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Re: Monolith's Power Descriptions

Post by Monet » 26 Oct 2017, 07:05

Thanks, Monolith! Sorry for the confusion, but you answered everything perfectly and in a way that it was easy to understand and comprehend.

Could we get PD's on Thornn & Feral (thought I saw one for them a long time ago but the search engine yielded nothing; Would the feline sisters be on par with Tigra?), Candra, Spirte (Jia Jing), Nature Girl (Lin Li), Shark Girl, Eye Ball, Creep/Flourish, Crosta, Triage, Morph (Benjamin Deeds), and Hijack. I remember someone asking about them but since they'd only recently had appeared in the comics and you couldn't give definitive PD's for a few of them a couple years back, so now that it's a few years later can you. :D

Thanks!!!
"You just put six holes in a Louis Vuitton shirt and you expect me to 'wait'? For what? The 'fashion police?" ― M.

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Re: Monolith's Power Descriptions

Post by Monolith » 26 Oct 2017, 14:56

Feral was previously in the Archives, but she was deleted to make room for more substantive PDs. Feral and Thornn are your basic cat-women, and there is no explanation for their abilities that is any lengthier than one would find in the Character Glossary. They each possess enhanced strength, speed, agility, endurance, reflexes, and senses, plus claws and a tail.

Candra is on page 5 of the Archives under the High Lords / Externals entry.

Sprite has an animated stone body, giving her a degree of superhuman strength and durability, and curiously, also a set of wings on her back allowing her to fly. She has an undefined morphing ability which has been demonstrated on-panel but never explained in dialogue. In essence, she has temporarily increased the apparent size of her fists, adding additional layers of stone to make them heavier bludgeons for punching opponents. What else she might be capable of is unknown.

Eye Boy has about a hundred eyes scattered over every surface of his body. He has a superhuman visual cortex able to effectively process information from these various perspectives simultaneously, giving him a 360 degree field of vision at all times. Trevor has developed an intuitive ability to read body language and visual cues, similar to Cypher's modern abilities. He can identify people's emotional state, subtle responses to their environment, and perform Sherlock-level data extrapolation based on his observations. The future Eye Man showed Trevor's abilities can also give him perfect vision and accuracy with firearms and ranged weapons. Eye Boy can also perceive certain forms of energy or information that are invisible to the naked eye. He can see magic, electromagnetic transmissions, pierce illusions, and find his friends because of the emotional energy that forms a connection between them. He can "x-ray" people, seeing their skeletons, circulatory system, or pinpoint other hidden or internal aspects of their bodies.

Shark Girl is a were-shark. In her transmorph state, she gained mass and altered her physiology to function as a bipedal humanoid shark. Iara has superhuman strength, swimming speed, endurance, reflexes, and her body is more resistant to general physical harm, temperate lows, and intense ocean pressure. She can breathe underwater, has an enhanced sense of smell and sensitivity to bio-magnetic fields, as well as sharpened teeth and claws.

Nature Girl anthropomorphically communicates with plants and animals. She can talk to creatures and derive information from them, or ask them to do things on her behalf. Similarly, she can communicate with trees and other forms of plantlife, causing them to act at her direction.

Crosta generates shockwaves, transmitted through air or water. He looks weird. Sources vary as to whether he's amphibious.

Creep, or Flourish, has a form of reactive botanopathy. Seeds, spores, and other forms of tiny or even microscopic plant life and vegetable matter respond to her presence, rapidly expanding and growing to full bloom. Her power is highly responsive to her emotions, creating beautiful flowers when she's happy or spreading mold and fungus when she's depressed. Although she presumably has the potential for greater control over vegetation, she had not reached that level yet.

Triage heals.

Hijack is a technopath, able to mentally seize control over different forms of technology. He primarily has used his ability against vehicles, anything from a car on the street to a S.H.I.E.L.D. Helicarrier. His power appears purely psionic and not based on digital "hacking", so S.H.I.E.L.D. defensive protocols, firewalls, and so forth were not a barrier for his power. Hijack could also command other forms of technology like powered armors or computer systems.

Benjamin Deeds possesses a complicated form of psychochemical passive camouflage. For reference, active camouflage is when you can't be seen, but passive camouflage is when you seem like you belong. Active camouflage would be anything from literally turning invisible to hiding under a tarp. Passive camouflage is when someone infiltrates a hospital by grabbing a lab coat and a clipboard as they walk around. Everyone can see you, but no one thinks anything of it because it seems like you SHOULD be there.

Deeds affects the brain, his own body, and his environment while his powers are active. The most obvious aspect of his power is when his body changes to match the features of another person. On close inspection, however, Deeds doesn't mimic the person identically, like Mystique would. Instead, he adopts their more prominent physical features and characteristics (hair color, background, level of attractiveness). This creates a psychological level of comfort in his target, because they subconsciously find his presence familiar. If he moves through his environment without interacting with his target, they may never even acknowledge his presence. Not because he's invisible, but because they are automatically accepting of the fact that he's there. In one-on-one interaction, Deeds can be very likeable and charming. He produces a psionic influence as well as psychochemical pheromones that bring his target closer to him. Although these aren't the aggressive seductive pheromones of Poison Ivy, they do increase the comfort level of his target so they're more accepting of any lies he tells or requests he makes. In some way, his chemicals affect technology as well as people. He was able to stroll into a S.H.I.E.L.D. field office, walk right up to Dum Dum Dugan, and hand him a note from Cyclops. Not only did no one stop him or question his presence as he moved into high security areas, but the security cameras and surveillance system didn't register his presence either. Benjamin has recently begun pushing the limits of his powers to achieve true shape-changing, like posing as Andreas Strucker, but his limits have not been completely established.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Re: Monolith's Power Descriptions

Post by Rincewind » 27 Oct 2017, 14:49

Monolith wrote:
25 Oct 2017, 15:35
...basically, at some point in the analysis, you just have to say "it works because he's a mutant".
Monolith, that line reminded me so much of something a member of my gaming group once said. His character was talking to an individual who'd witnessed various superhero-related stuff, and was along the lines of "So, you're willing to accept hidden lands with dinosaurs, time-travel, jetpacks, talking gorillas and space monsters, but vampires are too silly to believe in for you?" In other words, if you over-analyze things, you're gonna be in for a miserable time.
Many people who had got to know Rincewind had come to treat him as a sort of two-legged miner's canary, and tended to assume that if Rincewind was still upright and not actually running then some hope remained.

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Re: Monolith's Power Descriptions

Post by Monet » 31 Oct 2017, 06:50

Thanks so much for the PD's and the breakdowns, Monolith!
"You just put six holes in a Louis Vuitton shirt and you expect me to 'wait'? For what? The 'fashion police?" ― M.

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Re: Monolith's Power Descriptions

Post by Dr House » 01 Nov 2017, 13:42

Hey, is there a PD on Thunderstrike?
"You come at the king, you best not miss."

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 01 Nov 2017, 14:25

Thunderstrike can be found in the Thor entry on page 9 of the Archives. I've updated it for current Thor events.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Re: Monolith's Power Descriptions

Post by Monet » 08 Nov 2017, 07:52

Could I get a PD on Ghost Girl (Lilli Stephens), Illusion (Ilya Zarkov) and Glamour (Glynis Zarkov)?
"You just put six holes in a Louis Vuitton shirt and you expect me to 'wait'? For what? The 'fashion police?" ― M.

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Re: Monolith's Power Descriptions

Post by Monolith » 13 Nov 2017, 14:00

Ghost Girl could become intangible. She could walk through walls and become immaterial to attack. She apparently could not make other people go intangible with her, but she could make surfaces intangible while in contact with them, acting like a living door so that people could walk through her and the wall or barrier she was standing against, exiting out the other side.

Illusion had the power to control the molecules of anything he touched for about one minute after he touched them. On a basic level, it meant he had telekinetic influence over any object he touched for the duration his power lasted. After touching a rock, he could make the rock fly through the air and strike specific targets. He could rearrange the molecules of objects as well, but to what degree was never explained. He could even reassemble molecules into complex structures after they were destroyed. Illusion once recreated a book that had been burnt and disintegrated in a fire two years earlier by touching a sheet that contained ash from the fire. By passing his hands over the sheet, he willed the molecules of various objects destroyed in the fire to draw back together, collecting them from miles away to reconstruct the destroyed objects.

Glamour had the power to control the molecules of her own body. She could become intangible, passing harmlessly through solid objects and avoiding physical contact. Glamour could equalize her density level with the Vision's, allowing her to strike him even when he was in his intangible state. Some scenes made it appear as if she could become invisible as well. Finally, Glamour reported that she could will her molecules to separate and then reassemble themselves harmlessly, accounting for the "saw a woman in half" trick she and Illusion performed at their magic shows. The extent of this ability was never documented.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Re: Monolith's Power Descriptions

Post by Monet » 14 Nov 2017, 05:09

Thanks for the PD's.

Two questions.

1). Could Mystique make hide her "X" genetic markers that scanning on Sentiel scanners and other devices? I know that she can perfectly mimic the proportions, coloration, fingerprints, retina patterns, etc. of another person but can she appear totally human.

2). You mention in the PD you did for Mystique that her abilities were upgraded to allowing her the increase her generated mass. Do you have any idea how this is done? Could it be possibly through massive cell growth? Has there been a displayed image of going to a large mass, if so what save was the shapeshifted form?
"You just put six holes in a Louis Vuitton shirt and you expect me to 'wait'? For what? The 'fashion police?" ― M.

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Re: Monolith's Power Descriptions

Post by Monolith » 14 Nov 2017, 13:41

1) No. The X-gene is what allows her to morph in the first place. She couldn't alter that gene without losing the ability to alter that gene in the first place. Catch-22. Her morphing ability allows her to mimic all the surface-level details of another person, but she could never pass a genetics test. Probably couldn't even pass a blood test, but my biology isn't strong enough to say for sure.

2) Mystique has more mass in general these days. Originally, she had the mass her default appearance suggested, around 115 lbs of mass. Her upgrades have given her closer to 200 lbs of mass, despite appearances. Therefore she houses more mass than is apparent to the naked eye, and this excess mass it what she manipulates to assume temporarily larger forms. She cannot assume giant sizes, but merely becomes larger and more muscular forms than normal without incident, such as posing as Sabretooth, growing extra arms, wings, tendrils, etc.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Re: Monolith's Power Descriptions

Post by Dr House » 24 Nov 2017, 07:03

Did Jason Wyngarde have potential for telepathy? Two of his daughters are telepaths and the feats he displayed from the Legacy Vurus augmenting his power seem to indicate so.
"You come at the king, you best not miss."

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Re: Monolith's Power Descriptions

Post by Monolith » 24 Nov 2017, 20:27

It has never been discussed explicitly. Just the implications of what you mentioned above. Psychic powers tend to evolve into each other more than most forms of mutations, re: Cable, Karma, Psylocke, etc.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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