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Monolith's Power Descriptions

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Re: Monolith's Power Descriptions

Post by Dr House » 14 Aug 2017, 16:34

Is there a PD on Lockjaw and Amora the Enchantress?
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Re: Monolith's Power Descriptions

Post by Monolith » 15 Aug 2017, 20:34

Lockjaw is a big teleporting dog that defies description. For a time, Marvel tried to claim Lockjaw was actually a hideously deformed Inhuman, mutated into dog-like form by the Terrigen Mists. This was stupid and therefore retconed, but it does leave open the question of how Lockjaw came to possess his unique abilities.

Lockjaw is essentially a very large, very intelligent canine. His jaws can produce more than a half-ton of pressure, he can consume metal and other materials too tough for a normal dog's stomach, and he is capable of understanding a great deal of spoken commands (or unspoken, as with Black Bolt). Lockjaw can teleport across considerable distances. He can easily reach anywhere in the world or travel from Earth to the moon and back. Certain instances indicate he can teleport intergalactic distances, although he may require multiple jumps in order to cross that space. Lockjaw can somewhat selectively teleport other people and objects with him, providing they are close enough to be covered by his transit effect. Lockjaw's ability to teleport into enclosed and unfamiliar spaces indicates he has some capacity to 'port blindly without worrying about materializing inside solid objects. He moved through extra-dimensional space and he (if not his passengers) is consciously aware of that travel. Lockjaw occasionally crosses paths with other teleporters or extra-dimensional beings in his dimensional space. Lockjaw possesses a supernatural sense of smell, even for a dog, and can perceive things beyond the human realm of detection. Lockjaw is sensitive to energy wavelengths and extra-dimensional vibrations through his antenna. He is able to detect the passage of beings through extra-dimensional space around him, even if he is in Euclidian space at the time. He can detect familiar people and objects across uncharted distances, "hear" calls from his masters to teleport into their presence, "smell" trails across the vacuum of space, and so on.

The Enchantress is a goddess of Asgard. She has previously existed as an aspect of Freyja, Goddess of Love and Beauty, and Idunn, Keeper of the Golden Apples, however in this incarnation of Asgard after the last Ragnarok, she exists independently of both goddesses. Amora's body has three times the carbon density of normal human flesh, causing her to weigh over 450 lbs, despite her deceptively thin figure. Her body density, combined with the Asgardian magic inhabiting her frame, makes her capable of lifting 20 tons, as well as possessing superhuman endurance, reaction time, durability, sensory clarity, and extremely long life. Semi-regular use of the Apples of Idunn allows her and all Asgardians to maintain their youth and virtual immortality. As a magical creature, Amora has an internal reservoir of magic she taps into for spells and sorcery, and does not require outside talisman, forces, or extra-dimensional entities to harness magic, although she is capable of using all three if she chooses. Her magic is tied to the lands of Asgard, and leaving Asgard for one of the other Nine Worlds can reduce her power considerably over time until she returns home.

Amora is a strikingly beautiful woman, even among the goddesses of Asgard, and quite skilled in the arts of manipulation and seduction. As a standard practice, she maintains a series of charms that increase her natural allure to supernatural levels. Her presence becomes borderline hypnotic, drawing the attention of any man in her vicinity, overwhelming them with desire for her. Under her direct gaze and attention, she can influence men into believing anything she says is the truth and convince them to carry out any act she desires of them. Amora's allure is potent enough that she has proven capable of seducing men while gagged and bound, using nothing but a wink and a lingering gaze to make them abandon their allegiances to have her. Men of particular willpower and those aware of her evil intentions can resist her demands. However, the passive allure charms can be amplified by the Enchantress at will, making her even more irresistible for brief spurts of time. When dealing with resistant victims, Amora often enhances her allure to compel men to submit to a simple kiss. Her lips are constantly enchanted with a spell of enslavement, completely subverting the will of her victim for roughly a week at a time. Repeat kisses can maintain the enslavement indefinitely and, like her allure, she can "supercharge" the initial kiss to make it even more potent.

Besides seduction, the Enchantress is capable of performing a wide range of other spells. Her kiss can be altered to make victims fall asleep or turn into stone or wood. She can project blasts of mystical force or shape defensive barriers of energy. She can teleport, moving between the Nine Worlds or within a given realm, or engage in simple acts of conjuring or banishment with small items. Amora can alter her appearance and that of her attire with a simple glamour. She is able to astrally project, or clairvoyantly summon visions of distant events, typically channeled through elemental aids such as smoke or water. The Enchantress is capable of temporarily or permanently enchanting people and objects as well. She empowered the Bloodaxe of the Executioner as a mystical weapon and, after the death of Skurge, demonstrated the ability to empower other men under her power with Skurge's strength.
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Re: Monolith's Power Descriptions

Post by Dr House » 29 Aug 2017, 13:34

Thanks. Do you have PD's on Eternity, Infinity and the Living Tribunal?
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Re: Monolith's Power Descriptions

Post by Monolith » 29 Aug 2017, 17:34

Too hard to define. They're conceptual beings that sometimes literally embody all that is. We can't even see or perceive them -- their humanoid forms are actually M-Bodies from the Dimension of Manifestations, living beings who are willingly "borrowed" to serve as an embodiment of the conceptual beings. This allows conceptual beings to confer with mortals or with each other on a shared plane of existence. (The evil doppelgangers the Magus created during the Infinity War, like the Spider-Man Doppelganger from Maximum Carnage, were also M-Bodies.) Any time you "see" Eternity is his humanoid form, it's actually a M-Body. "Harm" can be translated between M-Bodies and the true abstract being, but only through higher-dimensional forms of conflict or attack. It's literally beyond us.
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Re: Monolith's Power Descriptions

Post by Monet » 14 Sep 2017, 16:28

Could you do PDs for the Inferno Babies of Project Purgatory?
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Re: Monolith's Power Descriptions

Post by Monolith » 19 Sep 2017, 18:24

The Inferno Babies were infant or near-infant children with mutant potential gathered by Nastir'h to act as sacrifices to open a portal to Limbo during Inferno. The government took possession of the babies afterwards, and arranged for them to be raised in Limbo itself as part of Project: Purgatory. Growing up in Limbo meant the kids reached maturity at an accelerated rate compared to time passing on Earth and, like Illyana, many of their mutant abilities manifested influenced by their environment, making them supernatural or at least supernatural-adjacent mutants.

Russell was a traditional speedster, able to run at high speeds and with the reflexes and perceptual acuity to negotiate turns and dodge attacks.

Face had a weaponized brainstem which generated raw energy and expressed it as an annihilation beam projected from his face. Like Chamber, Face's physical body was not immune to his powers and was seriously damaged by their expression. Unlike Chamber, his body did not compensate for the damage nearly as well. Face can no longer see, hear, speak or smell due to the damage he suffered. A bionic lens was affixed to what remained of his face to channel his annihilation beam better, but it does nothing to restore his senses. Face can only communicate through touch and Morse code, or direct telepathic communication by another person.

Trista had a neural-linguistic ability, allowing her to speak in an altered form of language that bypassed the willpower of people who heard it and therefore compelled them to do whatever she said. (This new language was presented as her speaking backwards in text boxes, although it's unclear if that is literally what she was doing.) People affected by her powers did not become mindless slaves, but merely suffered from compulsions induced by her speech. They could speak and act in any way they normally would, except for what she told them to do (or not do). It was implied she could non-verbally present her power, such as when she directed Face through Morse code.

Loca possessed a psychic synesthesia, allowing her to smell or taste the emotions of other beings. This allowed her to detect the presence of other people, recognize their emotional signature, and track them over a distance. Her strength, agility and other natural senses may have been enhanced as well, but she had also been surgically and cybernetically enhanced, so how much was related to her mutant powers is unknown. She had one demonic arm and one arm made of both cybernetic and demon prosthetics.

Toko was impervious to attack. This didn't seem to be invulnerability or a force field. Rather her body seemed to completely neutralize any force at the moment of contact. So not only did she suffer zero injury from physical attacks or energy assaults, she also wouldn't even move or react to the blow. This made her calmly unstoppable in combat, able to advance through all kinds of attack or resistance as if they weren't even there.

Maw was covered from head-to-toe with grotesque fanged mouths. In some areas of skin, he seemed to have teeth growing out of his flesh without a full mouth attached. He also seemed to possess some enhanced strength.

Scar generated a form of reactive blood armor. Whenever his blood was oxidized, it expanded and sealed over his wound as a hardened form of organic plate, or "super scabs". Repeated cuts could cause more and more armored tissue to form over his skin, sealing him within a protective layer of hardened material. His strength seemed at least partially enhanced by this process. He was seen armored up several times, so the blood armor presumably dissolved or retracted over time, requiring additional cuts to be restored.

Bob was a blue-skinned, almost elf-like mutant. He was able to dissociate himself to smaller avatars. By severing a portion of his finger, Bob was able to reshape it into a tiny duplicate of his full body, retaining only the mass of the finger. This miniBob was capable of independent motion and activity, with an empathic and sensory connection back to the main Bob. It's unclear how many dissociate bodies Bob could sustain at once, whether he could reabsorb miniBobs, or if his main body mass regenerated over time. Through observation alone, it seemed as if Bob's body was not natural flesh and blood anymore, although what he was supposedly made of now was unclear.

Timothy had collapsible rocket organs in his forearms. These living exhaust ports could produce thrust for him to fly by pointing his arms towards the ground, or he could release the energy directly at a target for offensive purposes.

Shauna had raised markings on her forearms somewhat resembling the suckers of an octopus. She could induce a sedative state in others by touching them with these suckers, inducing a narcotic or neuro-paralytic effect on her victims that made them insensate and incapable of movement.

Alex was gooey. When he first manifested his powers, his body resembled a skintight version of Glob Herman, with his skin composed of transparent goo and his internal organs and skeleton visible. In the present, however, most of Alex's internal structure appears to be gone, with no bones and only a few organ sacs apparent inside. He is more morphable in the present, not staying in a traditional bipedal human shape but instead acting as an animated blob interacting with his environment through a pseudopod. He is porous and pliant, able to absorb force without damage and physically absorb people and objects into his mass on contact.
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Re: Monolith's Power Descriptions

Post by Dr House » 19 Sep 2017, 22:56

1.) Was Pamdemic's appearance the result of all the power templates he copied over the years? And what was the Fordyce Clinic and his connection to it?

2.) Can you provide a PDs on his Plague Dogs and Artie Maddicks?
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Re: Monolith's Power Descriptions

Post by OffDaCheney » 21 Sep 2017, 19:59

Has a Marvel AI ever successfully used an infinity gem in the comics? Since they don't have souls? Or can they use any infinity gems or can they use all except for the soul gem? Not counting the movie universe of course.
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Re: Monolith's Power Descriptions

Post by RingOtaku » 21 Sep 2017, 23:13

OffDaCheney wrote:
21 Sep 2017, 19:59
Has a Marvel AI ever successfully used an infinity gem in the comics? Since they don't have souls? Or can they use any infinity gems or can they use all except for the soul gem? Not counting the movie universe of course.
Well Adam Warlock is an artificially created being and he used the Soul Gem multiple times as a long time owner of it. Does that count as AI?
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Re: Monolith's Power Descriptions

Post by OffDaCheney » 22 Sep 2017, 00:19

Adam Warlock has physiology and biology according to the Marvel Encyclopedia so hes artificial but he's still organic. By Ai I mean like robots and machines and androids like Ultron.
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Re: Monolith's Power Descriptions

Post by Monolith » 22 Sep 2017, 01:27

@Dr House:

1) Yes, Pandemic's appearance was a side effect of the virus he used to replicate Rogue's powers, and through those, others. The Fordyce Clinic was one of his companies? Not sure what else you're looking for.

2) The Plague Dogs were fluid masses of flesh that did not need to maintain a single shape. This allowed them to break apart (or be broken apart) without harm, then flow back together. They also demonstrated claws, but the full extent of any conscious morphing abilities they had was never detailed.

Artie Maddicks communicates through psionic pictograms. It has been stated that Artie's language center is different than a normal human's, as he thinks entirely in pictures instead of words. This is why his telepathic "speech" operates the way it does. Typically projected like "thought bubbles", Artie's pictograms are apparently completely silent but can move and become animated. They are not truly illusions, and so while the sudden appearance of a lifelike pictogram might be startling, it cannot truly deceive someone into thinking a person or object is there when its not. Artie is capable of thought-casting, using his pictograms to project events occurring some distance away from him. His power is partially psychometric, making him particularly capable of focusing on places he has been before, or on people he has met before, especially if he's touched them. Artie can mentally search for and locate people he's familiar with over a much greater distance than if he mentally searched for someone unfamiliar. Through this mind-link he can observe what's happening to that person now, scan through events that happened in the past to them, or illustrate their memories or private thoughts with his pictograms. Artie can also mentally probe, visualize, and track people without projecting visually. On rare occasions, Artie has demonstrated a mind-lock power, actively shutting down the mind of someone so they enter a fugue state. This requires sustained concentration on his part, however, and the person will awaken whenever Artie turns his attention away from them.

@OffDaCheney:

Having a soul has not been stated to be a prerequisite for using the Soul Gem, or any of the Infinity Gems. The Magus, in particular was able to wield all the Gems in his power (including the Soul Gem), despite being an incomplete spirit himself. Although I cannot recall an example of an AI wielding the Gauntlet, there's no reason to think they could not. It's a matter of will, not spirit.
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Re: Monolith's Power Descriptions

Post by Dr House » 23 Sep 2017, 20:21

Thanks Mono.

Do you have PDs of Cobweb, Miss America & The Whizzer?
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Re: Monolith's Power Descriptions

Post by Monolith » 26 Sep 2017, 13:21

Cobweb and the Special Executive are listed on page 3.

Miss America was struck by lightning and gained super-powers. Modern stories indicate these were in fact latent mutant powers activated by the discharge. She demonstrated superhuman strength, endurance and vitality, resistance to harm, and could harness anti-gravitons for flight. Early stories gave her X-ray vision, but this did not seem to last for very long.

Whizzer was bit by a poisonous snake and received a transfusion of...mongoose blood...that saved his life and gave him super speed. Again, latent mutant. The Whizzer could reach about 100 mph, and possessed proportionately enhanced leg strength, durability, endurance, reflexes, and perceptual acuity to go with his increased speed.
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Re: Monolith's Power Descriptions

Post by Dr House » 26 Sep 2017, 13:52

My bad, Monolith. For Cobweb, I meant the Sleepwalker villain. Thanks for the Whizzer/Miss America PD.

Also, can I get a PD on Dirtnap?
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Re: Monolith's Power Descriptions

Post by Monolith » 29 Sep 2017, 15:17

Cobweb is hard to define. He's a figurative being from a psychic dimension, so it's difficult to separate "powers" he might possess from him just taking advantage of how the Mindscape works. The Mindscape is equivalent to the astral plane, an extra-dimensional realm inhabited by sentient beings composed of pure thought, or representational "matter", or something. All human minds are linked through the Mindscape, and its possible for denizens of the Mindscape to enter the minds of humans, influencing their dreams or causing them trauma or madness from their subconscious. A denizen of the Mindscape may be unable to find their way out of a human mind, though, either back into the Mindscape or out into the waking world.

Cobweb appears composed of material that resembles webbing. He is elastic and durable, able to bend with impact to absorb attacks without suffering harm. His body can extend and reshape itself, increasing the length of his limbs or distorting his appearance. He can weave duplicates of himself, animating them from a distance with a single thread to divert his prey. Cobweb can influence the minds of other beings, creating illusions and false realities that mislead his opponents. These illusions can actually become reality over time if the victim believes them for too long. From his position in the Mindscape, Cobweb can scan the minds of human beings or monitor their waking activities, but whether this is a "power" or simply the nature of the Mindscape is unknown.

Dirtnap is a parasitic entity, assimilating the genetic patterns of his victims in order to duplicate them. His normal state is apparently that of a misshaped elderly man. Dirtnap can manifest an unrealistically large mouth and set of teeth, devouring victims whole. Once he has absorbed them like this, Dirtnap can assume that person (or animal)'s physical appearance, typically distinguishable only by his red smiley face insignia. He has access to their thought and memories at this time as well. Dirtnap can assimilate multiple beings in this manner, holding their genetic patterns in his system and switching between different forms as he chooses. He can be forced to divest himself of a body after absorbing them, restoring them as an independent being and losing his ability to mimic them.
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Re: Monolith's Power Descriptions

Post by Dr House » 04 Oct 2017, 13:04

Thank you, Monolith.

Can you provide PD's on Volcana, Kubik, and the Abomination?
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Re: Monolith's Power Descriptions

Post by Monolith » 04 Oct 2017, 20:09

Volcana was given super-powers by Doctor Doom, using alien technology from Battleworld he modified to suit his purposes. She could transform into a "plasma state", although her body retained tangible substance. Therefore it was actually more equivalent to Magma's altered form. As Volcana, Marsha produced a superheated glowing aura, allowing her to burn or melt matter in her immediate vicinity. She could also channel her power outwards as plasma bolts, superheated energy like Havok's which often caused matter to explode or disintegrate due to the rapid shift in temperature. Her powers later evolved so she could change into other volcanic forms. She could become a hardened stone form, possessing superhuman strength and durability. She could also become an ash form, having a dissociate mass similar to Dust or Sandman. These new forms only appeared in a single issue, however, so full descriptions of her new ability aren't available.

Kubik is an evolved sentient Cosmic Cube. As a result, he is capable of altering reality to suit his whims. This includes changing his physical appearance, projecting energy, transmuting matter, reading minds, transporting instantly through space or dimensions, and so on. There are fundamentally no limitations to what he can achieve.

The Abomination is a standard gamma mutate possessing a single form, rather than switching between an original and altered form like the Hulk. He possessed superhuman strength, endurance, leaping ability and extraordinary resistance to physical injury. Classically speaking, he possessed stable Class 100 strength. This made him stronger than the classic green Hulk, whose baseline strength was Class 85. However, the Hulk's strength increased with his rage, quickly exceeding Class 100+ when angry, while the Abomination remained at a fixed strength level.
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Re: Monolith's Power Descriptions

Post by Dr House » 08 Oct 2017, 18:06

FF #351 showed Sue Storm using here power to make Kubik & Kosmos visible. Im doing so, she remarked that they have more than 3 dimensions.

I understand that in two-dimensional space, things are flat and a 3D object intruding into that space won’t be perceived in its entirety,
but how can a three-dimensional being correctly perceive a being with at least four dimensions?
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Re: Monolith's Power Descriptions

Post by Monolith » 08 Oct 2017, 18:32

Ah, well, you're going to trip me up with the word "correctly". Beings with three-dimensional perception can observe three+ dimensional objects correctly...just not completely.

Just to review, the ability to flatten out a 3D object into 2D is a metaphor used for higher dimensional observation as well. Take your typically six-sided die, or cube. Assume it's hollow and just has six equal square sides. You can flatten that cube out into 2D, creating a six square design that looks like a cross. That is a 3D object broken down to be fully visible in 2D. Fold it back up into 3Ds as a cube, and only one square of six is still visible on that particular 2D plane.

The same principle is applied to 3D - 4D conversion with tesseracts, or hypercubes. Salvadore Dali famously painted the Crucifixion (Xorpus Hypercubus) using a hypercube in place of the cross (google it). The hypercube is the 3D representation of a 4D object, a "cross" composed of 3D cubes unfolded from the 4D world. If that hypercube was folded back into 4D, we would perceive the various 3D cubes of the cross collapsing in on themselves and "disappearing", leaving only a single cube remaining to represent the footprint of the larger 4D object remaining in the 3D world.

TL;DR, a 4D being would not be perceived as a 3D humanoid configuration in their fully natural state, but we could perceive a 3D representation of that being that simply would not be the full visualization of all the dimensions they possess.
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Re: Monolith's Power Descriptions

Post by Dr House » 10 Oct 2017, 19:34

Ok, thanks Monolith. You really know how to break things down.

Is there a PD on Negasonic Teenage Warhead?
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Re: Monolith's Power Descriptions

Post by Monet » 11 Oct 2017, 02:32

Thanks for the PD's Monolith. Could you do PD's on these Alpha Flight members: Radius (Jared Corbo), Flex (Adrian Corbo), Puck II (Zuzha Yu), Major Mapleleaf II (Louis Edmond Sadler, Jr.), Centennial (Rutherford Princeton) and Snowbird (Narya Thompson).
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Re: Monolith's Power Descriptions

Post by Monolith » 11 Oct 2017, 13:06

@Dr House: Negasonic Teenage Warhead is an immensely powerful mutant of undefined potential. She seems capable of reality altering to an immeasurable degree. Before her death, she demonstrated telepathic and precognitive abilities. Ellie died in the Sentinel attack on Genosha, but apparently willed herself back to life, creating a new home and possibly a new family for herself. She demonstrated combat precognition (anticipating her opponents moments in advance and reacting to avoid or counter them), teleportation, telekinesis, molecular manipulation, energy redistribution, time travel, and so on.

@Monet: Please take the time to check the Archives before requesting PDs. Radius and Flex can be found in the Archives.

Puck II's abilities are somewhat nebulous. She had an enhanced physique, with near superhuman levels of strength, speed, agility, endurance, and reflexes. She reportedly had super-intelligence and rapid cognitive development as an infant. She also seemed to have the ability to absorb kinetic energy and reverse it on impact, bouncing in a manner similar to Speedball. This allowed her to strike walls or objects and rebound off of them with even greater force. This was never confirmed in the comics she appeared in, and may have been simply super-agility and leaping. However, the Handbooks indicated kinetic bouncing was the intent.

Major Maple Leaf had no superhuman powers. His horse, Thunder, had superhuman abilities that he passed off as his own. How he accomplished this is unclear, since he very rarely DID anything in his appearances. When he was first approached by Sasquatch, Langkowski commented that Maple Leaf reportedly had super strength, durability, bio-centric power blasts, and flight. Major Maple Leaf would ride Thunder as a flying horse, but otherwise its unclear how he could have demonstrated those other abilities (particularly energy blasts) in a manner that hid the fact that Thunder was the one with real powers.

Centennial was a late-blooming mutant. His powers did not emerge until he was 100 years old. He gained overall increased vitality along with superhuman strength, invulnerability, flight, and heat vision.

Snowbird is a demi-goddess, born of a mortal man and Nelvanna, Goddess of the Northern Lights. She is a natural changeling who assumed human form only after Shaman midwifed her into existence and cast a spell binding her to the human world. As a result, Narya's natural state is a somehow ethereal beauty, with flowing hair and exotic eyes. She possesses superhuman strength, speed, endurance, and the power of flight. Snowbird has various psychic abilities as well. Deliberately birthed as a weapon against the Great Beasts, she can sense their presence at a distance. She can also sense other sources of evil or magic not related to the Beasts. As one of the Northern Gods, Snowbird can sense when Shaman or Talisman evokes the name of the Great Spirit, a form of prayer. Such an invocation would only be made in times of great peril, alerting her to her friends' plight. Snowbird has precognitive visions that occasionally alert her to the future, and she can also see the past. By concentrating, she can retrocognitively peel back time in her immediate area, watching events take place in reverse as she "rewinds" her perceptions to observe events that took place at least hours earlier. Finally, Snowbird once placed a compulsion on Northstar forcing him to aid in battle with the Great Beasts. He retained his free will and could act independently in all other ways, but was compelled to aid in their mission. It was unclear if Snowbird could only use this power to gather forces against the Great Beasts, or if she could compel people for various reasons and simply refused to use the ability otherwise.

As a changeling, Snowbird's true form is actually transitional. She can assume a completely human state, hiding her demi-goddess features in the guise of Anne MacKenzie-Thompson. She loses her powers of flight and enhanced physical strength as Anne, but she becomes more empathic and "mortal" in her dealings with others. At the other end of the spectrum, she can also assume her "true fires", a display of her natural state as a goddess that is beyond mortal ability to comprehend. Finally, Snowbird can change into animals. Initially, the spell Shaman cast binding her to the mortal realm was unexpectedly specific -- she was bound literally to the lands of Canada, and could not leave Canada without suffering immense pain and deteriorating health. Her changeling power was also limited to only changing into animals native to the Great North where she was born. As a result, she changed into arctic owls, foxes, wolverines, polar bears, and so on. Generally, when Snowbird changed into an animal of greater mass, such as a polar bear, she increased in size to match the creature's bulk. On the other hand, if she changed into an animal of lesser mass, like an owl, she would retain her mass and change into a human-sized owl instead. She circumvented this mass principle on one occasion by changing into a swarm of insects, normal-sized for insects but possessing the cumulative mass of a human. Snowbird's transformations were always into albino white female versions of any creature. So white hair, fur, skin, scales, feathers, etc.

After choosing to have the child of a mortal man, Snowbird was forced to give up her immortality to the Northern Gods of her pantheon. As a result she was now mortal, but could leave the lands of Canada without incident, and could now transform into a white female version of any animal, not just those native to Canada. After being killed, she was resurrected as an immortal again, but apparently no longer has her former weaknesses either.
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Re: Monolith's Power Descriptions

Post by Monet » 24 Oct 2017, 23:20

Hi, Monolith this is kind of a PD and not. I was wondering if you could do a description of the different types of wings featured throughout Marvel characters IE. Angel, Deathbird, Angel Salvadore/Pixie, Owl, Redwing, etc.

And a question about Deathbird. Does her wings grow and retract? As in panel she's featured with vestigal wings like Deathcry and a number of other throwback Shi'ar and then on others she's more throwback than them and has full wings and capable of fight. Also, do these things extend from back or simply down the lining of her arms?

Also, do you know how "natural" flight works in Marvel such as for the character Wing?

One last question? How do hollow bones work? I know they make mutants like Angel and Icarus lighter for flight but how would impact them if they didn't have hollow bones and how does effect their weight?

Thanks for any help and you can give.
"You just put six holes in a Louis Vuitton shirt and you expect me to 'wait'? For what? The 'fashion police?" ― M.

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Monolith
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Re: Monolith's Power Descriptions

Post by Monolith » 25 Oct 2017, 15:35

General questions lead to general confusion, Monet. If you just ask me to talk about wings, I could ramble semi-coherently for days. I'll try to address the specific points you bring up, though.

Deathbird's wings traditionally do not retract. They extend as underarm wings at all times, although they can flatten out to take up less space. Her wings were shredded for a time in the 90's, though. They eventually regrew over time.

Self-propelled flight works in different ways in the Marvel Universe. It can be purely psionic (a form of telekinetic levitation) or a psionic manipulation of anti-graviton or electromagnetic particles.

Flight, in real world physics, is difficult because of the square-cube law. That means that increases in scale lead to a cubed increase in weight. It's why giant people are nearly impossible, because even giant human bones would be unable to support the weight present for such a large person. Birds are relatively small creatures compared to humans, and so humans cannot simply have wings and then fly, because they weigh too much.

"Hollow bones" is a sci-fi attempt to explain away how people like Warren can fly in comics. In order to reduce his weight enough that it's (sorta) feasible for his wings to lift him off the ground, he supposedly has hollow bones (making them lighter) and zero body fat. Of course, this has its own problems. Body fat has a purpose -- it helps insulate us from cold. So some explanations claim Warren's wings are actually solar conductors, with the feathers absorbing heat and using it to keep him warm. And his hollow bones should be more brittle and easy to break, but Warren had mutant strong bones and strengthened muscle tissue and...

...basically, at some point in the analysis, you just have to say "it works because he's a mutant".
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." -- Oscar Wilde

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Monet
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Re: Monolith's Power Descriptions

Post by Monet » 26 Oct 2017, 07:05

Thanks, Monolith! Sorry for the confusion, but you answered everything perfectly and in a way that it was easy to understand and comprehend.

Could we get PD's on Thornn & Feral (thought I saw one for them a long time ago but the search engine yielded nothing; Would the feline sisters be on par with Tigra?), Candra, Spirte (Jia Jing), Nature Girl (Lin Li), Shark Girl, Eye Ball, Creep/Flourish, Crosta, Triage, Morph (Benjamin Deeds), and Hijack. I remember someone asking about them but since they'd only recently had appeared in the comics and you couldn't give definitive PD's for a few of them a couple years back, so now that it's a few years later can you. :D

Thanks!!!
"You just put six holes in a Louis Vuitton shirt and you expect me to 'wait'? For what? The 'fashion police?" ― M.

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